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I am trying to do this In this function, you will need to clear out the text for `_state` *(i.e., set it to an empty
I am trying to do this
In this function, you will need to clear out the text for `_state` *(i.e., set it to an empty string)* as soon as the `_game_state` changes to `IN_PROGRESS`
and this is the program I tried. This is c++
if (_game_screen == IN_PROGRESS) { return string::clear _state; }
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