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i . Identify a numerical value used in this program that might appropriately be stored in a constant. ( Recall that a constant is a

i.Identify a numerical value used in this program that might appropriately be stored in a constant. (Recall that a constant is a value that plays a significant role in a program and does not change during the time the program is running.) There may be more than one possibility but you are only required to identify one. You are not asked to implement this constant.
(1 mark)
ii.What might be an appropriate name for the constant you have chosen?
(1 mark)
c.Amend the when_green_flag_clicked and when[space]key_pressed scripts so that:
If a pupil completes more paintings than 80% of the maximum, their name is added to the list Renoir_list.
Otherwise, their name is added to a list Kahlo_list (which you should create and initialise appropriately).
Take a screenshot of your resulting scripts and paste it into your TMA document

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