Question
I need a 4 player python blackjack game using these files __init__.py __all__ = ['cards', 'game', 'player'] blackjack.py from blackjackgame import game if __name__ ==
I need a 4 player python blackjack game using these files
__init__.py
__all__ = ['cards', 'game', 'player']
blackjack.py
from blackjackgame import game
if __name__ == '__main__':
exit(game.BlackJackGame().run())
game.py
from blackjackgame import player
from blackjackgame.cards import Deck
class BlackJackGame:
def __init__(self):
self.deck = Deck()
self.players = []
self.dealer = player("Dealer", bankroll=float("inf"))
self.playing = True
# Prompt the user to enter a valid number of players
while True:
try:
num_players = int(input("Enter number of players (1-4): "))
if num_players < 1 or num_players > 4:
raise ValueError("Number of players must be between 1 and 4")
break
except ValueError as e:
print(e)
# Initialize the players
for i in range(num_players):
player_name = input(f"Enter player {i+1} name: ")
self.players.append(player.Player(player_name))
def run(self):
while self.playing:
# Betting phase
for player in self.players:
while True:
try:
bet = int(input(f"{player.name}, enter your bet (1-{player.bankroll}): "))
if bet < 1 or bet > player.bankroll:
raise ValueError("Invalid bet amount")
player.place_bet(bet)
break
except ValueError as e:
print(e)
# Perform game logic here
# Check if players want to play again
play_again = input("Play again? (y/n) ")
if play_again.lower() != "y":
self.playing = False
return 0
player.py
class Player:
def __init__(self, name, bankroll=10000):
self.name = name
self.bankroll = bankroll
self.hand = []
self.current_wager = 0
self.total_winnings = 0
def place_wager(self, amount):
if amount > self.bankroll:
raise ValueError("Not enough funds to place the wager.")
self.current_wager = amount
self.bankroll -= amount
def receive_payout(self, payout):
self.total_winnings += payout
self.bankroll += payout
def update_bankroll(self, amount):
self.bankroll += amount
def clear_hand(self):
self.hand = []
def __repr__(self):
return self.name
def __str__(self):
return f"{self.name} (${self.bankroll:.2f})"
cards.py
import random
from collections import namedtuple
Card = namedtuple('Card', ['rank', 'suit'])
class Deck:
ranks = [str(n) for n in range(2, 11)] + list('JQKA')
suits = ' '.split() # Unicode symbols for spades, hearts, diamonds, clubs
def __init__(self):
self._cards = [Card(rank, suit) for suit in self.suits for rank in self.ranks]
random.shuffle(self._cards)
def draw(self):
return self._cards.pop()
def __len__(self):
return len(self._cards)
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