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I need help developing the chacater and items the players will need along the way to complete the game for a story based game to

I need help developing the chacater and items the players will need along the way to complete the game for a story based game to plan out my game. I have attached an example of a story based game. image text in transcribed
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code using Python & Explanation
Competency In this project, you will demonstrate your mastery of the following competency: - Translate requirements to solve problems computationally Scenario You work for a small company that creates text-based games. You have been asked to pitch an idea to your team for a text-based adventure game with a theme and environment of your choice. Your game must include different rooms, items, and a villain. The basic gameplay will require the player to move between different rooms to gather all of the items. A player wins the game by collecting all the items before encountering the villain. The player will have two options for commands in the game: moving to a different room, and getting an item from the room they are in. Movement between rooms happens in four simple directions: North, South, East, and West. You must include the designs for your game as a part of your idea pitch. Specifically. you have been asked to provide a map that displays the different rooms and items. You have also been asked to use pseudocode or flowcharts to design code for moving between rooms and getting items. If your pitch gets approved, these designs will help your team members understand the pitch, and will help the team develop the game in the future. Directions In this project, you will break the problem down into a set of requirements for your game program. Then you will design your game by creating a storyboard and pseudocode or flowcharts. Remember, in Project One, you are only designing the game. You will actually develop the code for your game in Project Two. 1. Review the Sample Dragon Text Game Storyboard in the Supporting Materials section to see a sample storyboard for a dragon-themed game. You will begin by creating a storyboard to plan out your game. Using one of the templates located in the What to Submit section, write a short paragraph that describes the theme of your game by answering all of the following questions: 1. Review the Sample Dragon Text Game Storyboard in the Supporting Materials section to see a sample storyboard for a dragon-themed game. You will begin by creating a storyboard to plan out your game. Using one of the templates located in the What to Submit section, write a short paragraph that describes the theme of your game by answering all of the following questions: - What is your theme? What is the basic storyline? - What rooms will you have? (Note: You need a minimum of eight.) - What items will you have? (Note: You need a minimum of six.) - Who is your villain? 2. Next, you will complete your storyboard by designing a map that organizes the required elements of the game (rooms, items, and villain). Using the blank map in your template, organize the different rooms and the items in each room. The following requirements must be met: - There must be a minimum of eight rooms. - Each room must contain one item, with the exception of the "start" room and the room containing the villain. - The "start" room is where players will begin their moves and should not contain any items. - The room containing the villain should not contain any items. Remember, to win the game, the player must move through the rooms, collect all the items, and avoid the room with the villain until all of the items have been collected. Make sure that it is possible for the player to win the game. For example, the room with the villain should not block a room containing an item. Note: The blank map in the template is provided as a guide. You may add more rooms or change the locations of rooms to suit your needs. This map is for your planning purposes; the player will not have access to this map in the game. You will be able to use your map later when creating and testing your code as a part of Project Two. 3. Carefully review the Sample Dragon Text Game Walkthrough video and Sample Dragon Text Game Output reading, located in the Supporting Materials section. These will give you an understanding of how the text-based game should work. As you read, consider the following questions: Text Game Walkthrough video and Sample Dragon Text Game Output reading, located in the Supporting Materials section. These will give you an understanding of how the textbased game should work. As you read, consider the following questions: - What are the different steps needed in this program? How might you outline them in a way that a computer can understand? - What information would you need from the player at each point (inputs)? What information would you output to the player at each point? - When might it be a good idea to use "IF" and "IF ELSE" statements? - When might it be a good idea to use loops? - When might it be a good idea to use functions (optional)? The dragon has taken over the dining room and your party guests will arrive in a matter of hours. You need to defeat the dragon before your guests arrive, but before you fight the dragon you will need a few items. You will need a book from the library to learn how to defeat the dragon, armor from the bedroom to protect your body, a helmet from the cellar to protect your head, a sword from the dungeon to stab the dragon, a shield from the gallery to protect yourself from the dragon's fire, and finally a peanut butter sandwich from the kitchen to gather enough energy to defeat the dragon

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