Question: I need help finishing this GUI? Ch 6 Activity 4: Die Class GUI 1. Download Die.java, DieGUI.java and DiePanel.java into the same package. 2. Use

I need help finishing this GUI?  I need help finishing this GUI? Ch 6 Activity 4: Die
Class GUI 1. Download Die.java, DieGUI.java and DiePanel.java into the same package.
2. Use the Die.java and DieGUI.java classes provided. Do not make any
changes to these classes 3. Using the DiePanel.java starting file, implement the

Ch 6 Activity 4: Die Class GUI 1. Download Die.java, DieGUI.java and DiePanel.java into the same package. 2. Use the Die.java and DieGUI.java classes provided. Do not make any changes to these classes 3. Using the DiePanel.java starting file, implement the DiePanel class as shown below. DiePanel creates a GUI for two Die objects. When both die roll a 1 it is called Snake Eyes. nitial GUI After a roll After a roll with Snake Eyes Ml Dice Game by P.Baker Dice Game by P.Baker Dice Game by PBaker Roll Some Dice!! Die #1 Die#2: | Roll Some Dicel Die #1: Die#2:16 Roll Some Dice! Die#1: 11 Die#2: 11 Snake Eyes? Snake Eyes? Snake Eyes? SI Count Snake Eyes: Count Snake Eyes: Count Snake Eyes: Hints: In the constructor . Make all JTextFields a width of 5. die1FaceValueField - new 3TextField(5); In the actionPerformed method: .To display the faceValue of diel in the textfield: die1FaceValueField.setText( Integer.tostring die1.getFaceValue() method convert to Stringget diel's faceValue name of textField it is an int

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