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I need help with C language. Project 1 - a simplified version of Blackjack -- a well-known game. 1. The basic rules of game A

I need help with C language. Project 1 - a simplified version of Blackjack -- a well-known game.

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1. The basic rules of game A deck of poker cards are used. For simplicity, we have unlimited number of cards together, so we can generate a random card at a time without considering which cards have already dealt. The game here is to play as a player against the computer (the dealer). The aim of the game is to accumulate a higher points total than the dealers, but without going over 21. The cards 2 to 10 have their face values as points. J, Q, and K are10 points each, and the Ace is either 1 point or 11 points (player's choice). To simplify the matter, we consider that the Ace is 11 points only, unless you like to implement the option anyway.

a) Betting and winning The player first place a bet. Lets assume our minimum bet is $10 and maximum = is $1000.

b) Each hand will result in one of the following events for the player Lose - the player's bet is taken by the dealer. Win - the player wins as much as s/he bet. If s/he bet $= 10, s/he wins $10 from the dealer. Blackjack - the player wins 1.5 times the bet. With a bet of $10, s/he wins $15 from the dealer. Push - the hand is a draw. The player keeps his/her bet, neither winning nor losing money.

c) The start of the game At the start, the player and the dealer receive two cards each. The players cards are normally dealt face up (displayed), while the dealer has one face down (called the hole card) and one face up. The best possible blackjack hand is an opening deal of an Ace with any ten-point card. This is called a "blackjack", or a natural 21, and the player holding this automatically wins unless the dealer also has a blackjack. If a player and the dealer each have a blackjack, the result is a push.

d) The players turn The player can keep his hand as it is (stand) or take more cards from the deck (hit), one at a time, until either the player judges that the hand is strong enough to go up against the dealers hand and stands, or until it goes over 21, in which case the player immediately loses (busts).

e) The dealers turn The dealer turns over his hidden hole card. If the dealer has a natural 21 (blackjack) with his two cards, he won't take any more cards. If the dealer doesnt have a natural, he hits (takes more cards) or stands depending on the value of the hand. The dealer must hit if the value of the hand is lower than 17, otherwise the dealer will stand. If the dealer goes bust, the player wins. Otherwise the player wins if s/he has a higher score, lose if s/he has a lower score, or push if s/he has the same score as the dealer. As an option, which is not required, a blackjack hand beats any other hand, also those with a total value of 21 but with more cards (not a natural blackjack).

f) The program towards the end If the player won or lost, s/he must decide whether to quit or to play another game unless the player runs out of money. Your program should give the player an initial betting amount of $1000.00.

2. The specific design of this project

a) The main() program and its variables You will need to decide on appropriate variables in which to store the player's bankroll (in order to keep track of how much money or how many points the player has), the bet at a game, and other information. Lets use an integer array gamerecord[] to store how many times the player won, lost, hit a blackjack, and got busted. The bankroll, bet, and gamerecord[] should be kept up to date on the player's current status. (The program calls playing() to play a game, as discussed below. ) After each game, the program must report the result of the game: the amount of money won or lost, the current value of the bankroll, how many times the player won and lost, and how many times the player hit a blackjack and got busted. (You may want to record and report how many times the dealer got busted as well and report that as an option.) After each game (playing()), the program should allow the player to continue playing until s/he chooses to quit, or until the player runs out of money. This central program control may be done within main().

b) Dealing the card: the dealing() function A separate dealing() function will be used to generate a card number. You will use a random number generator. The random number generator needs to be seeded with the current time at the beginning of the main program. The possible random values generated are 1 to 13, representing the cards face values. This function will return the number generated. The return value 1 represent the Aces face value, and the return value 11, 12, and 13 are J, Q, and Ks face value, respectively. Any other number is the cards face value. A large random number n can be converted to a value between 1 to 13 by: (1 + n%13).

c) Playing the game: playing() function

A second function playing() will be used to play a single game until the player either wins or loses a bet, based upon the rules given above. This function should get a bet, modify the current amount of the player's bank roll according to the game result, modify the gamerecord array values of the player won or lost, and the player hit the blackjack or got busted. These values are returned through function parameters by address passing in playing().

Within the function, the player is asked to place a bet (10 to 1000 within its bankroll amount), so the corresponding value is read from the keyboard. The system (dealer) then "deals the cards" (simulated by calling the function dealing(), one card at a time). After each dealing, this function should report the card values, except the dealers hole card. The function should have two variables to store the player and the dealers scores. Remember face value 1 represents score 11 (or 1 if you wish to be more complete as an option), and 11, 12, or 13 represents score 10. The player can keep his hand as it is (stand) or take more cards from the deck (hit), one at a time, until either the player judges that the hand is strong enough to go up against the dealer's hand and stands, or until it goes over= 21, in which case the player immediately loses the bet. The dealer turns over his hidden hole card by displaying the hold card face value, and starts the game process automatically until the dealer wins or loses.

d) "Ending" and "Beginning" of the game

This part is implemented after you have done your programming as described above already.

You need a separate function ending() to do the following: you should report the current value of the bank roll, how many times the player won, lost, hit a blackjack, and went busted. You need to save the above information into a text file as well. You need a separate function beginning() to do the following at the beginning of your program in main(): the function will open the text file you used to save the game information for reading if it exists, so that your game can continue from previous played results. If the file does not exist or the bank roll has a balance below the minimum bet, you start the game from scratch as usual, and report new game or continual game.

3. Additional functions may be necessary and/or appropriate, depending upon the final overall design of your program. Its your choice to have minor variations.

1. The basic rules of game A deck of poker cards are used. For simplicity, we have unlimited number of cards together, so we can generate a random card at a time without considering which cards have already dealt. The game here is to play as a player against the computer (the dealer). The aim of the game is to accumulate a higher points total than the dealer's, but without going over 21. The eards 2 to 10 have their face values as points. J, Q, and K are10 points each, and the Ace is either point or points (players choice). To simplify the mater, we consider that the Ace ispoints only, unless you like to implement the option anyway. a) Betting and winning The player first place a bct. Let's assume our minimum bet is $10 and maximum is S1000. b) Each hand will result in one of the following events for the player Lose-the player's bet is taken by the dealer Win-the player wins as much as she bet. If s/he bet S-10, she wins S10 from the dealer Blackjack the player wins 1.5 times the bet. ith a bet of SI0, she wins S15 from the dealcr. Push -the hand is a draw. The player keeps hisher bet, neither winning nor losing money. c) The start of the game At the start, the player and the dealer receive two dards each. The player's cards are normally dealt face up (displayed blackjack hand is an opening deal of an Ace with any ten-point card. This is called a "blackjac dealer cach have a blackjack, the result is a push. while he dealer has one face down called the hole card) and one face up. T The hest possible k, or a natural 21, and the player holding this automatically wins u unless the dealer also has a blackjack. If a player and the

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