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i need it as fast as you can please (( USE JAVA FX) This document contains ink, shapes and i... Club Registration App Project Phase

i need it as fast as you can please (( USE JAVA FX)image text in transcribedimage text in transcribedimage text in transcribedimage text in transcribed

This document contains ink, shapes and i... Club Registration App Project Phase II requirements Due on 24/12/2022 In Phase II your task is to develop the user interface for the Club registration App using JavaFX. The system should meet the following requirements. 1. Display the Main UI Window that allows the users to choose member, or session window 2. Member UI Window that allows the users to choose customer, administrator or coach window 3. Customer/ Administrator/ Coach UI allow the user to add, update, delete for a specific customer/ administrator/ coach. 4. Session UI window should allow the user to register, unregister customers in the system Your system should have a GUI interface to interact with system users and should use files to save data permanently. Not using files will result in losing 10% of the project grade. Below are some of the screenshots for the GUI you suppose to create in phase II of the project. The following screenshot are guidelines of how the system should look like. They are the minimal requirements. However, if some of you would like to improve the design or implement more functionalities, then you are free to do so. Main UI Window This window is loaded when you first start the application [Fig.1]. Club Registration App Figure 1 Main app window Member UI Window This window is loaded when you click on member button [Fig. 2]. Manipulate Members in Club System Figure 2 Member UI window Main Customer Window This window is shown when the user clicks on the Customer Button in the Member View [Fig.3]. rigure 5 customer iviain Ui window Add Customer Window This window is shown when the user clicks on the Add Button inside the Customer View shown [Fig. This document contains ink, shapes and i.. Add Customer Window This window is shown when the user clicks on the Add Button inside the Customer View shown [Fig. 4] Figure 4 Add customer window Update Customer Window This window is shown when the user clicks on the Update Button inside the Customer View shown [Fig.5]. The user should select a customer before clicking update. You will be required to populate the selected customer info into a form to allow the user to edit. Figure 5 - Update Customer window Delete Customer If the user does not select any customer you should display a warning message saying, "please select a customer to delete" If the user selects a customer and presses on the delete button then give a confirmation message saying, "Do you want to delete customer no: X " Figure 6 - Delete Customer You will create similar windows for administrator/ coach as customer windows. Session View This window is shown when the user clicks on the Sessions Button inside the Main View shown [Fig.1]. This window is shown when the user clicks on the Sessions Button inside the Main View shown [Fig.1]. The following are the steps you need to implement. 1. You should populate the customer ids and coach ids in the two drop down elements [Customer, Coach]. 2. When the user selects a customer id, coach, start date, end date, and enter session name, price, start time, end time, and then presses on Register button. Then you need to use this information to create a Session object and save this object into the file called sessions and display in the table. Hint: before creating the session object, use the findCustomer and findCoach methods you created in Phase 1 , to get all customer and coach objects. The below figure shows adding a rental Figure 7: Register a customer 3. To un-Register a customer from a session, select a session of populated sessions then press UnRegister button. If the user selects a session and presses on the Un-Register button then give a confirmation message saying, "Do you want to delete customer". Then you will remove customer from session. Figure 8: Un-Register a customer Instructions for Phase 2 1. All the instruction in phase I apply here too, as these instructions are just a continuation of the previous phase. 2. Please start immediately and plan your time so that you finish within the project period. Submissions after the due date will incur a 25% penalty for every day or part of a day. 3. The name of the student who created a class must be written as the author using Javadoc comments. This document contains ink, shapes and i... 3. To un-Register a customer from a session, select a session of populated sessions then press UnRegister button. If the user selects a session and presses on the Un-Register button then give a confirmation message saying, "Do you want to delete customer". Then you will remove customer from session. Figure 8: Un-Register a customer Instructions for Phase 2 1. All the instruction in phase I apply here too, as these instructions are just a continuation of the previous phase. 2. Please start immediately and plan your time so that you finish within the project period. Submissions after the due date will incur a 25% penalty for every day or part of a day. 3. The name of the student who created a class must be written as the author using Javadoc comments. Also, add the date of the creation of the class. 4. Each group should submit one softcopy of their work by uploading an archive of their project folder to the course website on Blackboard under your group and also update their Phase I report by adding phase II GUI. 5. Each student MUST submit a one-page confidential report (called the self-report) describing his/her exact contribution to the project and explaining the advantages and disadvantages of working in teams, based on your current experience with this project. Evaluation criteria: - Project Code/Implementation 80\%. You can earn this 80% as follows, o code completeness: the code is complete and working. The student implemented all the GUI and saving to files requirements with no errors [60\%] o quality of implementation [ 20% ] includes meaningful naming of identifiers, no redundant code, simple and efficient design, clean code without unnecessary files/code, use of comments where necessary, proper white space and indentation use of a meaningful variable name, abiding by Java naming conventions etc. o For not working solution with errors: In case your implementation is not working then 40% of the grade will be lost and the remaining 60% will be determined based on the code quality and how close your solution is to the working implementation. - Project Report 20\%: You should combine Phase 1 and Phase 2 reports and resubmit again as one report. The report should have o a cover page that lists your names and QU ID's. o the source code of all the developed Java classes (font size should be 12 points, please) o screenshots of all input/output of the GUI. - If you do not attend the discussion session of the project (100) - Copying and/or plagiarism (-100\%). It is the right of the instructor to use any way of testing the student in the discussion and demo session, and according to that in some cases ( 100%) graded projects may be down to (100%) graded project. This document contains ink, shapes and i... Club Registration App Project Phase II requirements Due on 24/12/2022 In Phase II your task is to develop the user interface for the Club registration App using JavaFX. The system should meet the following requirements. 1. Display the Main UI Window that allows the users to choose member, or session window 2. Member UI Window that allows the users to choose customer, administrator or coach window 3. Customer/ Administrator/ Coach UI allow the user to add, update, delete for a specific customer/ administrator/ coach. 4. Session UI window should allow the user to register, unregister customers in the system Your system should have a GUI interface to interact with system users and should use files to save data permanently. Not using files will result in losing 10% of the project grade. Below are some of the screenshots for the GUI you suppose to create in phase II of the project. The following screenshot are guidelines of how the system should look like. They are the minimal requirements. However, if some of you would like to improve the design or implement more functionalities, then you are free to do so. Main UI Window This window is loaded when you first start the application [Fig.1]. Club Registration App Figure 1 Main app window Member UI Window This window is loaded when you click on member button [Fig. 2]. Manipulate Members in Club System Figure 2 Member UI window Main Customer Window This window is shown when the user clicks on the Customer Button in the Member View [Fig.3]. rigure 5 customer iviain Ui window Add Customer Window This window is shown when the user clicks on the Add Button inside the Customer View shown [Fig. This document contains ink, shapes and i.. Add Customer Window This window is shown when the user clicks on the Add Button inside the Customer View shown [Fig. 4] Figure 4 Add customer window Update Customer Window This window is shown when the user clicks on the Update Button inside the Customer View shown [Fig.5]. The user should select a customer before clicking update. You will be required to populate the selected customer info into a form to allow the user to edit. Figure 5 - Update Customer window Delete Customer If the user does not select any customer you should display a warning message saying, "please select a customer to delete" If the user selects a customer and presses on the delete button then give a confirmation message saying, "Do you want to delete customer no: X " Figure 6 - Delete Customer You will create similar windows for administrator/ coach as customer windows. Session View This window is shown when the user clicks on the Sessions Button inside the Main View shown [Fig.1]. This window is shown when the user clicks on the Sessions Button inside the Main View shown [Fig.1]. The following are the steps you need to implement. 1. You should populate the customer ids and coach ids in the two drop down elements [Customer, Coach]. 2. When the user selects a customer id, coach, start date, end date, and enter session name, price, start time, end time, and then presses on Register button. Then you need to use this information to create a Session object and save this object into the file called sessions and display in the table. Hint: before creating the session object, use the findCustomer and findCoach methods you created in Phase 1 , to get all customer and coach objects. The below figure shows adding a rental Figure 7: Register a customer 3. To un-Register a customer from a session, select a session of populated sessions then press UnRegister button. If the user selects a session and presses on the Un-Register button then give a confirmation message saying, "Do you want to delete customer". Then you will remove customer from session. Figure 8: Un-Register a customer Instructions for Phase 2 1. All the instruction in phase I apply here too, as these instructions are just a continuation of the previous phase. 2. Please start immediately and plan your time so that you finish within the project period. Submissions after the due date will incur a 25% penalty for every day or part of a day. 3. The name of the student who created a class must be written as the author using Javadoc comments. This document contains ink, shapes and i... 3. To un-Register a customer from a session, select a session of populated sessions then press UnRegister button. If the user selects a session and presses on the Un-Register button then give a confirmation message saying, "Do you want to delete customer". Then you will remove customer from session. Figure 8: Un-Register a customer Instructions for Phase 2 1. All the instruction in phase I apply here too, as these instructions are just a continuation of the previous phase. 2. Please start immediately and plan your time so that you finish within the project period. Submissions after the due date will incur a 25% penalty for every day or part of a day. 3. The name of the student who created a class must be written as the author using Javadoc comments. Also, add the date of the creation of the class. 4. Each group should submit one softcopy of their work by uploading an archive of their project folder to the course website on Blackboard under your group and also update their Phase I report by adding phase II GUI. 5. Each student MUST submit a one-page confidential report (called the self-report) describing his/her exact contribution to the project and explaining the advantages and disadvantages of working in teams, based on your current experience with this project. Evaluation criteria: - Project Code/Implementation 80\%. You can earn this 80% as follows, o code completeness: the code is complete and working. The student implemented all the GUI and saving to files requirements with no errors [60\%] o quality of implementation [ 20% ] includes meaningful naming of identifiers, no redundant code, simple and efficient design, clean code without unnecessary files/code, use of comments where necessary, proper white space and indentation use of a meaningful variable name, abiding by Java naming conventions etc. o For not working solution with errors: In case your implementation is not working then 40% of the grade will be lost and the remaining 60% will be determined based on the code quality and how close your solution is to the working implementation. - Project Report 20\%: You should combine Phase 1 and Phase 2 reports and resubmit again as one report. The report should have o a cover page that lists your names and QU ID's. o the source code of all the developed Java classes (font size should be 12 points, please) o screenshots of all input/output of the GUI. - If you do not attend the discussion session of the project (100) - Copying and/or plagiarism (-100\%). It is the right of the instructor to use any way of testing the student in the discussion and demo session, and according to that in some cases ( 100%) graded projects may be down to (100%) graded project

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