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i need the output using System.Collections; using System.Collections.Generic; using UnityEngine; public class Serial : MonoBehaviour { //This field gets serialized because it is public. [HideInInspector]

i need the output
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using System.Collections; using System.Collections.Generic; using UnityEngine; public class Serial : MonoBehaviour \{ //This field gets serialized because it is public. [HideInInspector] public string firstName = "John"; //This field does not get serialized because it is private. private int age =40; //This field gets serialized even though it is private //because it has the SerializeField attribute applied. [SerializeField] private bool hasHealthPotion = true; void Start() \{ if (hasHealthPotion) Debug. Log("Person's first name: " + firstName + " Person's age: " + age); ; // Update is called once per frame

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