Answered step by step
Verified Expert Solution
Link Copied!

Question

1 Approved Answer

I need the tester, or the run code, that will play the game. using the classes below public class Cell { // Displays 'B' for

I need the tester, or the run code, that will play the game. using the classes below

public class Cell

{

// Displays 'B' for the black disk player.

public static final char BLACK = 'B';

// Displays 'W' for the white disk player.

public static final char WHITE = 'W';

// Displays '*' for the possible moves available.

public static final char CANSELECT = '*';

// If the cell is empty or not.

public boolean empty;

// If the cell can be selected or not.

public boolean canselect;

// empty = -1 , white = 0 , black = 1

public int value;

/**

* Class constructor. Cell is empty by default.

*/

public Cell()

{

this.empty = true;

this.value = -1;

}

/**

* Checks if cell is empty or not.

*/

public boolean isEmpty()

{

return this.empty;

}

/**

* Returns player's number.

*/

public int getPlayer()

{

return this.value;

}

/**

* Places a chip in the cell.

*/

public void placeChip(int player)

{

this.empty = false;

this.value = player;

}

/**

* Changes the colour value of chip (0,1).

*/

public void changeChip()

{

placeChip((value + 1) % 2);

}

/**

* Makes cell possible to select/choose.

*/

public void setSelect()

{

this.canselect = true;

}

/**

* Makes the cell selectable.

*/

public boolean canSelect()

{

return this.canselect;

}

/**

* Makes the cell not selectable.

*/

public void unselect()

{

this.canselect = false;

}

/**

* Displays the cell so that valid moves are *, black is B, and white is W.

*/

public void display()

{

// If the cell is empty.

if (this.isEmpty())

{

// If the cell can be selected.

if (this.canselect)

{

System.out.print("[ " + CANSELECT + " ]"); // Print "*."

}

// Prints a empty space.

else

{

System.out.print("[ " + " " + " ]");

}

}

else

{

char content = BLACK;

if (this.value == 0)

{

content = WHITE;

System.out.print("[ " + content + " ]"); // For black "B" & for white "W."

}

}

}

}

------------------------------------------------------------------------------------------------------------------------------------------------------------

import java.util.ArrayList;

public class Board

{

// 8 rows by 8 columns board.

public static final int num = 8;

// Matrix

private Cell[][] cell = new Cell[num][num];

// Counter for both players moves.

int[] counter = new int[2];

// Game over.

boolean gameOver;

final static int BLACK = 1;

final static int WHITE = 0;

public final Move up = new Move(0, -1); // Up

public final Move down = new Move(0, 1); // Down

public final Move left = new Move(-1, 0); // Left

public final Move right = new Move(1, 0); // Right

public final Move upLeft = new Move(-1, -1); // Up and left

public final Move upRight = new Move(1, -1); // Up and right

public final Move downLeft = new Move(-1, 1); // Down and left

public final Move downRight = new Move(1, 1); // Down and right

// Array of possible directions.

final Move directions[] = { up, down, left, right, upLeft, upRight, downLeft, downRight };

public Board()

{

// Goes through the whole board.

for (int row = 0; row < num; row++)

{

// Sets all the cells to be empty.

for (int col = 0; col < num; col++)

{

this.cell[row][col] = new Cell();

}

}

// 1 for black.

this.cell[3][4].placeChip(1);

this.cell[4][3].placeChip(1);

// 0 for white .

this.cell[3][3].placeChip(0);

this.cell[4][4].placeChip(0);

// Start counter at 2 for each player.

counter[0] = 2; // White player

counter[1] = 2; // Black player

// Allows moves at start of game.

gameOver = false;

}

/**

* Gets the cell clicked.

* Row selected.

* Col selected.

*/

public Cell getCell(int row, int col)

{

return cell[row][col];

}

/**

* Gets the row of the selected cell.

*/

public int getNumRows()

{

return cell.length;

}

/**

* Gets the col of the selected cell.

*/

public int getNumCols()

{

return cell[0].length;

}

/**

* Displays the board with row and col numbers.

*/

public void display()

{

for (int i = 0; i < num; i++)

{

System.out.print(i + " ");

for (int j = 0; j < num; j++)

{

this.cell[i][j].display();

}

System.out.println(" ");

}

System.out.print(" ");

for (int j = 0; j < num; j++)

{

System.out.print(" " + j + " ");

}

System.out.println();

}

/**

* Displays the winner of the game.

*/

public void winner()

{

if (getChipsCount(0)

{

System.out.println("Black Won!");

}

else if(getChipsCount(1)

{

System.out.println("White Won!");

}

}

/**

* Displays the scores of both players.

*/

public void scoreDisplay()

{

System.out.println("White score: " + getChipsCount(0));

System.out.println("Black score: " + getChipsCount(1));

System.out.println();

}

/**

* Finds all the valid and available moves of current player.

*/

public boolean findLegalMove(Move move, int player)

{

// No legal moves found by default.

boolean result = false;

// Finds the opponent.

int opponent = (player + 1) % 2;

// Player playing.

int cPlayer = player;

int i = move.getI(); // Gets the position of i axis.

int j = move.getJ(); // Gets the position of j axis.

// Checks if the cell is empty.

if (cell[i][j].isEmpty() == false)

{

return false; // If the cell is not empty, no moves will be available.

}

else

{

// Gets all the directions.

for (int k = 0; k < directions.length; k++)

{

Move direction = directions[k];

int iDir = direction.getI(); //Gets i and j axis.

int jDir = direction.getJ();

int jump = 2; // Jumps one chip.

try {

if (cell[i + iDir][j + jDir].getPlayer() == opponent)

{

while ((j + (jump * jDir)) > -1 && (j + (jump * jDir)) < 8 && (i + (jump * iDir)) < 8 && (i + (jump * iDir)) > -1)

{

// If cell cannot be empty.

if (!cell[i + jump * iDir][j + jump * jDir].isEmpty())

{

if (cell[i + jump * iDir][j + jump * jDir].getPlayer() == cPlayer)

{

return true;

}

else if (cell[i + jump * iDir][j + jump * jDir].isEmpty())

{

break;

}

}

else

{

break;

}

jump++; // Jumps another extra chip.

}

}

}

catch (Exception e)

{

}

}

}

// If true, move found. If false, no moves found.

return result;

}

/**

* Places the chip on the board

*/

public void placeChip(int colour, int row, int col)

{

this.cell[row][col].placeChip(colour);

}

/**

* An array list of all valid moves available.

*/

public ArrayList validMoves(int colour)

{

ArrayList allValidMoves = new ArrayList();

for (int i = 0; i < cell.length; i++)

{

for (int j = 0; j < cell.length; j++)

{

cell[i][j].unselect();

Move testMove = new Move(i, j);

boolean valid = findLegalMove(testMove, colour);

if (valid)

{

allValidMoves.add(testMove);

}

}

}

return allValidMoves;

}

/**

* Allows the cell to be selected.

*/

public void setCanSelect(Move move)

{

this.cell[move.getI()][move.getJ()].setSelect();

}

/**

* Allows the cell to be selected

*/

public boolean canSelect(Move move)

{

return this.cell[move.getI()][move.getJ()].canSelect();

}

/**

* Replaces the chip(s) in between the players old and current chip.

*/

public void replaceChip(Move move, int player)

{

int opponent = (player + 1) % 2;

int playing = player;

int i = move.getI();

int j = move.getJ();

for (int movement = 0; movement < directions.length; movement++)

{

Move direction = directions[movement];

int iDir = direction.getI();

int jDir = direction.getJ();

boolean possible = false;

// Checks for the opponent in the all directions.

if ((j + jDir) > -1 && (j + jDir) < num && (i + iDir) < num && (i + iDir) > -1)

{

if (cell[i + iDir][j + jDir].getPlayer() == opponent)

{

possible = true;

}

}

if (possible == true)

{

int jump = 2;

while ((j + (jump * jDir)) > -1 && (j + (jump * jDir)) < 8 && (i + (jump * iDir)) < 8 && (i + (jump * iDir)) > -1)

{

// Thecell cannot be emptied.

if (!cell[i + jump * iDir][j + jump * jDir].isEmpty())

{

if (cell[i + jump * iDir][j + jump * jDir].getPlayer() == playing)

{

for (int k = 1; k < jump; k++)

{

cell[i + k * iDir][j + k * jDir].changeChip();

}

break;

}

jump++;

}

}

}

}

}

/**

* Updates the number/counter/disks of chips on the board per player.

*/

public int getChipsCount(int colour)

{

int score = 0;

for (int i = 0; i < num; i++)

{

for (int j = 0; j < num; j++)

{

if (cell[i][j].getPlayer() == colour)

{

score++;

}

}

}

return score;

}

/**

* Checks if all the 64 chips have been placed on board which then means the game is over.

*/

public boolean gameOver()

{

int count = 0;

// If cells are full, game over.

if (counter[0] + counter[1] == 64)

{

return true;

}

else

{

for (int j = 0; j < num; j++)

{

for (int i = 0; i < num; i++)

{

if (findLegalMove(new Move(i, j), 0) == true)

{

count++;

}

if (findLegalMove(new Move(i, j), 1) == true)

{

count++;

}

}

}

// If there is no legal moves left then the game will be over.

if (count == 0)

{

return true;

}

}

return false;

}

}

----------------------------------------------------------------------------------------------------------------------------------------------------

import java.io.*;

import java.util.ArrayList;

import java.util.Scanner;

public class Player

{

Scanner kb = new Scanner(System.in);

// Player's name.

private String name;

// Colour of the chips.

private int colour;

// Board

private Board board;

/**

* Creates a player.

*/

public Player(String name, int colour, Board board)

{

this.name = name;

this.colour = colour;

this.board = board;

}

/**

* Places the piece for the chosen player at the chosen location. Replaces the piece in between

* the old piece and the new piece to the players colour.

*/

public void placeChip(int row, int col)

{

this.board.placeChip(this.colour, row, col);

Move move = new Move(row, col);

this.board.replaceChip(move, this.colour);

}

/**

* Sets the players name to a variable.

*/

public void setNames() throws IOException

{

System.out.println("What is your name: ");

String line = kb.nextLine();

this.name = line;

}

/**

* Gets the name of the player.

*/

public String getName()

{

return this.name;

}

/**

* Gets the colour number of the player.

*/

public int getcolour()

{

return this.colour;

}

/**

* Finds valid moves, and allows them to be selected.

*/

public void findCanSelect()

{

ArrayList moves = board.validMoves(this.colour);

for (Move move : moves)

{

board.setCanSelect(move);

}

}

}

-------------------------------------------------------------------------------------------------------------------------------------

public class Turn

{

// The players number.

private int value;

/**

* Creates a turn starting with a random player.

*/

public Turn()

{

this.value = (int) (Math.random() * 2.0d);

}

/**

* Creates a turn starting with the selected first player.

*/

public Turn(int v)

{

this.value = v;

}

/**

* Returns the player whose turn it is.

*/

public int getTurn()

{

return this.value;

}

/**

* Changes the turn to the other player.

*/

public void change()

{

this.value = (this.value + 1) % 2;

}

}

-------------------------------------------------------------------------------------------------------

class Move

{

// Position on i and j axis.

int i;

int j;

/**

* Creates the directions on the i and j axis.

*/

public Move(int i, int j)

{

this.i = i;

this.j = j;

}

/**

* Gets the location of the position on the i axis.

*/

public int getI()

{

return i;

}

/**

* Gets the location of the position on j axis.

*/

public int getJ()

{

return j;

}

}

---------------------------------------------------------------------------------------------------------

import java.io.IOException;

import java.util.Scanner;

public class Driver

{

Scanner kb = new Scanner(System.in);

// Creates the board.

private Board board = new Board();

// Array of players.

private Player[] players = new Player[2];

// Creates a turn.

private Turn turn;

int[] count = new int[2];

final static int BLACK = 1;

final static int WHITE = 0;

public static void main(String[] args) throws IOException

{

new Driver().startGame();

}

/**

* Starts the game by finding first players possible moves

*/

public void startGame() throws IOException

{

int who = this.initPlayers();

this.turn = new Turn((who + 1) % 2);

// Asks players for their names.

for (int i = 0; i < 2; i++)

{

System.out.print("Player " + (i + 1) + " ");

players[i].setNames();

}

// Indicates player's turn.

System.out.println(players[0].getName() + " moves");

this.players[turn.getTurn()].findCanSelect();

board.display(); // Displays board.

// Finds possible moves when game is not over.

while (!board.gameOver())

{

// Count of possible moves.

int count = 0;

// Searches the entire board.

for (int row = 0; row < Board.num; row++)

{

for (int col = 0; col < Board.num; col++)

{

//Finds valid moves.

if (board.findLegalMove(new Move(row, col), turn.getTurn()) == true)

{

count++; // Adds a possible move to the count.

}

}

}

// When no possible moves are available.

if (count == 0)

{

turn.change(); // Switches to other players turn.

board.display(); // Prints the updated board.

board.scoreDisplay(); //Prints updated score.

count = 0; // Reset all the possible moves to 0.

}

else

{

int row = this.getRow();

int col = this.getCol();

// Creates a new move.

Move move = new Move(row, col);

// If a valid move.

if (board.canSelect(move))

{

// Place and replace chip.

this.players[turn.getTurn()].placeChip(row, col);

turn.change(); // Then changes the turn to the other player.

}

// Finds the possible moves.

this.players[turn.getTurn()].findCanSelect();

board.display(); // Displays updated board with possible moves.

// Indicates whose turn it is.

System.out.println(players[turn.getTurn()].getName() + " moves");

}

}

System.out.println("Game over!");

}

/**

* Creates two players.

*/

private int initPlayers()

{

Turn a = new Turn(); // Temporary turn.

this.players[0] = new Player("name 1", a.getTurn(), this.board); // Player 1

a.change(); // Changes to player 2.

this.players[1] = new Player("name 2", a.getTurn(), this.board); // Player 2

return 1;

}

/**

* Gets the row for move.

*/

private int getRow()

{

System.out.print("Select a row: ");

Integer value = -1;

value = kb.nextInt();

return value; // Returns the value selected.

}

/**

* Gets the col for move.

*/

private int getCol()

{

System.out.print("Select a column: ");

Integer value = -1;

value = kb.nextInt();

return value; // Returns value selected.

}

}

Step by Step Solution

There are 3 Steps involved in it

Step: 1

blur-text-image

Get Instant Access to Expert-Tailored Solutions

See step-by-step solutions with expert insights and AI powered tools for academic success

Step: 2

blur-text-image_2

Step: 3

blur-text-image_3

Ace Your Homework with AI

Get the answers you need in no time with our AI-driven, step-by-step assistance

Get Started

Recommended Textbook for

More Books

Students also viewed these Databases questions

Question

b. Explain how you initially felt about the communication.

Answered: 1 week ago