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#ifndef VECTOR _ H #define VECTOR _ H #include #include #include template class Vector { public: explicit Vector ( int initSize = 0 ) :

#ifndef VECTOR_H
#define VECTOR_H
#include
#include
#include
template
class Vector
{
public:
explicit Vector( int initSize =0)
: theSize{ initSize }, theCapacity{ initSize + SPARE_CAPACITY }
{ objects = new Object[ theCapacity ]; }
Vector( const Vector & rhs )
: theSize{ rhs.theSize }, theCapacity{ rhs.theCapacity }, objects{ nullptr }
{
objects = new Object[ theCapacity ];
for( int k =0; k < theSize; ++k )
objects[ k ]= rhs.objects[ k ];
}
Vector & operator=( const Vector & rhs )
{
Vector copy = rhs;
std::swap(*this, copy );
return *this;
}
~Vector()
{ delete [] objects; }
Vector( Vector && rhs )
: theSize{ rhs.theSize }, theCapacity{ rhs.theCapacity }, objects{ rhs.objects }
{
rhs.objects = nullptr;
rhs.theSize =0;
rhs.theCapacity =0;
}
Vector & operator=( Vector && rhs )
{
std::swap( theSize, rhs.theSize );
std::swap( theCapacity, rhs.theCapacity );
std::swap( objects, rhs.objects );
return *this;
}
bool empty() const
{ return size()==0; }
int size() const
{ return theSize; }
int capacity() const
{ return theCapacity; }
Object & operator[]( int index )
{
if( index <0|| index >= size())
return;
return objects[ index ];
}
const Object & operator[]( int index ) const
{
if( index <0|| index >= size())
return;
return objects[ index ];
}
void resize( int newSize )
{
if( newSize > theCapacity )
reserve( newSize *2);
theSize = newSize;
}
void reserve( int newCapacity )
{
if( newCapacity < theSize )
return;
Object *newArray = new Object[ newCapacity ];
for( int k =0; k < theSize; ++k )
newArray[ k ]= std::move( objects[ k ]);
theCapacity = newCapacity;
std::swap( objects, newArray );
delete [] newArray;
}
// Stacky stuff
void push_back( const Object & x )
{
if( theSize == theCapacity )
reserve(2* theCapacity +1);
objects[ theSize++]= x;
}
// Stacky stuff
void push_back( Object && x )
{
if( theSize == theCapacity )
reserve(2* theCapacity +1);
objects[ theSize++]= std::move( x );
}
void pop_back()
{
if( empty())
return;
--theSize;
}
const Object & back () const
{
if( empty())
return;
return objects[ theSize -1];
}
// Print functionality
void print( std::ostream & os = std::cout ) const
{
os << "Vector: ";
for( int i =0; i < theSize; ++i )
os << objects[ i ]<<"";
os << std::endl;
}
// Iterator stuff: no bounds checked
typedef Object * iterator;
typedef const Object * const_iterator;
iterator begin()
{ return &objects[0]; }
const_iterator begin() const
{ return &objects[0]; }
iterator end()
{ return &objects[ size()]; }
const_iterator end() const
{ return &objects[ size()]; }
static const int SPARE_CAPACITY =2;
private:
int theSize;
int theCapacity;
Object * objects;
};
#endif
For the class Vector, write down the implementation of the method shuffle. On a vector v, v.shuffle
swaps v[0] and v[1], v[2] and v[3],.... If the size of v is odd, the method does not affect the last element. For
example, if v ={a, b, c, d, e, f, g }, then v.shuffle() will return {b, a, d, c, f, e, g }. Note: A slightly modified version of the implementation of the class Vector is provided in the file Vector.h that
accompanies this assignment. You can build upon that.

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