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Im using NetBeans 8.2 Thanks!! CHAPTER 5 Making Decisions In Chapter 3, you created a Card class. Modify the Card class so the setValuec method

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Im using NetBeans 8.2 Thanks!!

CHAPTER 5 Making Decisions In Chapter 3, you created a Card class. Modify the Card class so the setValuec method does not allow a Card's value to be less than 1 or higher than 13. If the 3. argument to setvalueO is out of range, assign 1 to the Card's value. In Chapter 3, you also created a PickTwoCards application that randomly selects playing cards and displays their values. In that application, all Card objects a were assigned a suit represented by a single character, but they could have 298 different values, and the player observed which of two Card objects had the higher value. N modify the application so the suit and the value both are chosen randomly. Usingt Card objects, play a very simple version of the card game War. Deal two Cards-one for the computer and one for the player-and determine the higher card, then a message indicating whether the cards are equal, the computer won, or the player won. (Playing cards are considered equal when they have the same value, no matter what their suit is.) For this game, assume the Ace (value 1) is low. Make sure that the two Cards dealt are not the same Card. For example, a deck cannot contain more than one Card representing the 2 of Spades. If two cards are chosen to have the same value, change the suit for one of them. Save the application as War.java. (After you study the chapter Arrays," you will be able to create a more sophisticated War game in which you use an entire deck without repeating cards.) In Chapter 4, vou created a Die class from uthich 4

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