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import traceback, turtle, time, math #float value representing amount of time, in seconds, to delay after # each time the tree changes. Adjust as you

import traceback, turtle, time, math

 #float value representing amount of time, in seconds, to delay after # each time the tree changes. Adjust as you wish, but set it back # to 0.0 before submitting. draw_delay = 0.0 #Set this to False to turn off turtle entirely. enable_turtle = True #insert_floor: Takes FloorTree (BST) object floor_tree, and FloorNode object # floor, and inserts floor into floor_tree. Doesn't return anything. def insert_floor(floor_tree,floor): pass #delete_floor: Takes FloorTree (BST) object floor_tree, and FloorNode object # floor, and removes floor from floor_tree, if present. Returns nothing. def delete_floor(floor_tree,floor): pass #find_nearest_unhaunted: Takes FloorTree (BST) object floor_tree, and an # integer floor_num. Returns the FloorNode object within the tree with # floor number closest to the specified value. #This is basically BST_Serach but with the added twist that you have to # return the closest node in the case that the search query is not # found within the tree. def find_nearest_unhaunted(floor_tree,floor_num): pass #DO NOT EDIT BELOW THIS LINE #FloorNode class: represents a single node within the BST. Contains # several instance variables. #.floor_num: The floor number for this node, i.e. the key within the BST. #.left: pointer to another FloorNode object representing the left # child of this node within the BST. #.right: pointer to another FloorNode object representing the right # child of this node within the BST. #.parent: pointer to another FloorNode object representing the parent # of this node within the BST. # #The following instance variables are for Turtle graphics only #.x: float representing the x-coordinate of this node when drawn #.y: float representing the y-coordinate of this node when drawn #.position: the array index of this node if this was a heap implementation # Used for determination of .x and .y #.t: Turtle object used to draw this node. class FloorNode: def __init__(self,floor_num,t): self.floor_num = floor_num self.left = None self.right = None self.parent = None self.x = 0 self.y = 0 self.position = 1 self.t = t def draw_node_num(self): self.t.penup() self.t.setpos(self.x,self.y-10) self.t.pendown() self.t.color("white") self.t.write(self.floor_num,align="center",font=("Arial",15,"normal")) def draw_node(self): level = int(math.log2(float(self.position))) left_level = 160 - 160 + 10*(2**(4-level)) over = self.position - 2**level self.x = left_level + over*20*(2**(4-level)) self.y = 100 - level*50 + 10 self.t.penup() self.t.setpos(self.x,self.y-10) self.t.pendown() self.t.color("black") self.t.begin_fill() self.t.circle(10) self.t.end_fill() self.t.color("white") def draw_edge(self,other): if self == other or other == None: return dx = other.x - self.x dy = other.y - self.y dist = (dx*dx+dy*dy)**(0.5) sx = dx*(10/dist) sy = dy*(10/dist) startx = self.x+sx starty = self.y+sy endx = other.x-sx endy = other.y-sy self.t.penup() self.t.setpos(startx,starty) self.t.pendown() self.t.color("black") self.t.setpos(endx,endy) def draw_recurse(self): self.draw_node() if self.left != None: self.left.position = self.position*2 self.left.draw_recurse() self.draw_edge(self.left) if self.right != None: self.right.position = self.position*2+1 self.right.draw_recurse() self.draw_edge(self.right) self.draw_node_num() def __repr__(self): return "F"+str(self.floor_num) def __eq__(self,other): return type(other) == FloorNode and self.floor_num == other.floor_num def eq_recurse(self,other,failstring): if self != other: print("Node",failstring,"incorrect - Expected:", self," Got :",other) return False if self.left == None: if other.left != None: print("Node",failstring+".left","incorrect - Expected:", None," Got :",other.left) return False leftEq = True else: leftEq = self.left.eq_recurse(other.left,failstring+".left") if self.right == None: if other.right != None: print("Node",failstring+".right","incorrect - Expected:", None," Got :",other.right) return False rightEq = True else: rightEq = self.right.eq_recurse(other.right,failstring+".right") return leftEq and rightEq #FloorTree class: represents the BST as a whole. Mostly exists # just to provide a pointer to the root of the BST, and to do BST # equality checks. class FloorTree: def __init__(self,root): self.root = root def draw_tree(self): if self.root != None: self.root.position = 1 self.root.draw_recurse() def __eq__(self,other): if type(other) != FloorTree: return False if self.root == None: if other.root != None: print("Node","root","incorrect - Expected:", None," Got :",other.root) return (other.root == None) return self.root.eq_recurse(other.root,"root") #Turtle/Test case setup functions if enable_turtle: draw_turtle = turtle.Turtle() draw_turtle.speed(0) draw_turtle.hideturtle() else: draw_turtle = None def construct_test(ls,draw_turtle): for i in range(1,len(ls)): if ls[i] != None: ls[i] = FloorNode(ls[i],draw_turtle) parent = ls[i//2] ls[i].parent = parent if i != 1 and i % 2 == 1: parent.right = ls[i] elif i % 2 == 0: parent.left = ls[i] return FloorTree(ls[1]) def draw_floor_nums(ls,draw_turtle,requested,elevator): for i in range(20): xpos = -200 ypos = -200+i*20 draw_turtle.penup() draw_turtle.setpos(xpos-20,ypos) draw_turtle.pendown() draw_turtle.color("black") if (i+1) == requested: draw_turtle.color("yellow") draw_turtle.write(str(i+1),align="center", font=("Arial",15,"normal")) def draw_elevator(ls,draw_turtle,requested,elevator): for i in range(20): xpos = -200 ypos = -200+i*20 draw_turtle.penup() draw_turtle.setpos(xpos,ypos) draw_turtle.pendown() draw_turtle.color("grey") if (i+1) == requested: draw_turtle.color("yellow") draw_turtle.fillcolor("black") draw_turtle.begin_fill() for j in range(2): draw_turtle.forward(100) draw_turtle.left(90) draw_turtle.forward(20) draw_turtle.left(90) draw_turtle.end_fill() draw_turtle.setpos(xpos+20,ypos) if ls[i]: draw_turtle.penup() draw_turtle.setpos(xpos+50,ypos+2) draw_turtle.color("white") draw_turtle.begin_fill() draw_turtle.pendown() for i in range(4): draw_turtle.forward(10) draw_turtle.left(90) draw_turtle.end_fill() draw_turtle.setpos(xpos+55,ypos+7) draw_turtle.begin_fill() draw_turtle.circle(5) draw_turtle.end_fill() draw_turtle.setpos(xpos+56,ypos+12) draw_turtle.color("black") draw_turtle.setpos(xpos+56,ypos+15) draw_turtle.penup() draw_turtle.setpos(xpos+58,ypos+12) draw_turtle.pendown() draw_turtle.setpos(xpos+58,ypos+15) if (i+1) == elevator: draw_turtle.penup() draw_turtle.setpos(xpos+105,ypos+2) draw_turtle.pendown() draw_turtle.color("black") draw_turtle.fillcolor("grey") draw_turtle.begin_fill() for i in range(4): draw_turtle.forward(18) draw_turtle.left(90) draw_turtle.end_fill() draw_turtle.forward(9) draw_turtle.left(90) draw_turtle.forward(18) draw_turtle.color("brown") draw_turtle.pensize(2) draw_turtle.setpos(xpos+114,200) draw_turtle.left(270) draw_turtle.color("black") draw_turtle.pensize(1) def wipe_screen(draw_turtle): draw_turtle.color("white") draw_turtle.setpos(-150,-250) draw_turtle.begin_fill() for i in range(4): draw_turtle.forward(500) draw_turtle.left(90) draw_turtle.end_fill() #Test cases floor_list1 = [8,10,1] corrls_1 = [None,8,1,10] correct_1 = construct_test(corrls_1,draw_turtle) del_1 = corrls_1[2] corrls_1d = [None,8,None,10] correct_1d = construct_test(corrls_1d,draw_turtle) ser_1 = 10 correct_1s = corrls_1d[3] floor_list2 = [17,15,11,1] corrls_2 = [None,17,15,None,11,None,None,None,1] correct_2 = construct_test(corrls_2,draw_turtle) del_2 = corrls_2[2] corrls_2d = [None,17,11,None,1] correct_2d = construct_test(corrls_2d,draw_turtle) ser_2 = 15 correct_2s = corrls_2d[1] floor_list3 = [11,3,7,18,1] corrls_3 = [None,11,3,18,1,7] correct_3 = construct_test(corrls_3,draw_turtle) del_3 = corrls_3[1] corrls_3d = [None,18,3,None,1,7] correct_3d = construct_test(corrls_3d,draw_turtle) ser_3 = 4 correct_3s = corrls_3d[2] floor_list4 = [1,11,19,12,16,10] corrls_4 = [None,1,None,11,None,None,10,19,None,None,None,None, None,None,12,None,None,None,None,None,None,None,None,None, None,None,None,None,None,16,None,None] correct_4 = construct_test(corrls_4,draw_turtle) del_4 = corrls_4[3] corrls_4d = [None,1,None,12,None,None,10,19,None,None,None,None, None,None,16] correct_4d = construct_test(corrls_4d,draw_turtle) ser_4 = 12 correct_4s = corrls_4d[3] floor_list5 = [20, 12, 6, 11, 1, 13, 16] corrls_5 = [None,20,12,None,6,13,None,None,1,11,None,16] correct_5 = construct_test(corrls_5,draw_turtle) del_5 = corrls_5[1] corrls_5d = [None,12,6,13,1,11,None,16] correct_5d = construct_test(corrls_5d,draw_turtle) ser_5 = 19 correct_5s = corrls_5d[7] floor_list6 = [6,19,7,1,14,17,3,8] corrls_6 = [None,6,1,19,None,3,7,None,None,None,None,None, None,14,None,None,None,None,None,None,None,None,None,None, None,None,8,17] correct_6 = construct_test(corrls_6,draw_turtle) del_6 = corrls_6[1] corrls_6d = [None,7,1,19,None,3,14,None,None,None,None,None,8,17] correct_6d = construct_test(corrls_6d,draw_turtle) ser_6 = 7 correct_6s = corrls_6d[1] testlists = [floor_list1,floor_list2,floor_list3,floor_list4, floor_list5,floor_list6] for i in range(len(testlists)): testlists[i] = list(map(lambda x: FloorNode(x,draw_turtle),testlists[i])) correct = [correct_1,correct_2,correct_3,correct_4,correct_5,correct_6] correct_d = [correct_1d,correct_2d,correct_3d,correct_4d,correct_5d,correct_6d] del_list = [del_1,del_2,del_3,del_4,del_5,del_6] correct_s = [correct_1s,correct_2s,correct_3s,correct_4s,correct_5s,correct_6s] search_list = [ser_1,ser_2,ser_3,ser_4,ser_5,ser_6] count = 0 try: for i in range(len(testlists)): print(" --------------------------------------- ") print("TEST #",i+1,":") testlist = list(testlists[i]) floor_tree = FloorTree(None) ghosts = [True]*20 if enable_turtle: turtle.clearscreen() turtle.tracer(0,0) draw_floor_nums(ghosts,draw_turtle,0,0) #Insert a series of nodes for floor in testlist: print("Ghosts clear on",floor,": inserting node") insert_floor(floor_tree,floor) ghosts[floor.floor_num-1] = False if enable_turtle: wipe_screen(draw_turtle) draw_elevator(ghosts,draw_turtle,0,0) floor_tree.draw_tree() turtle.update() time.sleep(draw_delay) #Check that resulting tree is correct assert correct[i] == floor_tree, "Tree incorrect" floor_tree = correct[i] #Delete a node print("Ghosts detected on",del_list[i],": deleting node") delete_floor(floor_tree,del_list[i]) ghosts[del_list[i].floor_num-1] = True if enable_turtle: wipe_screen(draw_turtle) draw_elevator(ghosts,draw_turtle,0,0) floor_tree.draw_tree() turtle.update() time.sleep(draw_delay) #Check that resulting tree is correct assert correct_d[i] == floor_tree, "Tree incorrect" floor_tree = correct_d[i] target = search_list[i] #Search for nearest floor devoid of ghosts to requested floor print("Elevator request: F"+str(target)) actual = find_nearest_unhaunted(floor_tree,target) print("Elevator routed to:",actual) if enable_turtle: wipe_screen(draw_turtle) draw_elevator(ghosts,draw_turtle,target,actual.floor_num) floor_tree.draw_tree() draw_floor_nums(ghosts,draw_turtle,target,1) turtle.update() time.sleep(draw_delay) #Check return value of nearest unhaunted assert correct_s[i] == actual,\ "Nearest unhaunted floor not returned - Expected: " + \ str(correct_s[i]) + " Got: " + str(actual) count += 1 except AssertionError as e: print(" FAIL: ",e) except Exception: print(" FAIL: ",traceback.format_exc()) print(" --------------------------------------- ") print(count,"out of",6,"tests passed.") 

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