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In a simulation of 3 0 mobile computer networks, the average speed, pause time, and number of neighbors were measured. A neighbor is a computer
In a simulation of mobile computer networks, the average speed, pause time, and number of
neighbors were measured. A "neighbor" is a computer within the transmission range of another.
The data are presented in the following table.
Click here to download this data set.
Using a best subsets software package, find the two models with the highest value for each model size
from one to five varlables. Compute and adjusted for each model.
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