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in c++.do it without errors 4. Any variables or functions you create must be named following camelCase notation. Variables must be initialized before use. In

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in c++.do it without errors

4. Any variables or functions you create must be named following "camelCase" notation. Variables must be initialized before use. In case of multiple variables, define only one variable per line. 5. Any class you create must not have any public data members. Create the following classes: (a) [1 point] A point class to represent x and y coordinates of a point on the coordinate system. You can assume that x and y can only have integer values. Provide a get and a set function for each data member. Create a default constructor to initialize x and y to 0 . Create a parameter constructor to initialize x and y to user supplied integers. Test the point class by creating objects and using its public functions. (b) [1 point] A triangle class to represent a triangle on the integer coordinate system. Figure 1: Triangle ABC Refer to Figure 1 above. The data to represent this triangle consists of values for coordinates of A, B, C, and area and perimeter of the triangle. Create a parameter constructor to initialize the coordinates of points A, B, and C, when the user supplies integer values for x1,y1,x2,y2,x3, and y3. Create a default constructor to initialize data members to default values. Provide get and set functions for each data member. Provide a function to calculate and set triangle area and a function to calculate and set triangle perimeter. Test the triangle class by creating objects and using its public functions. (c) [7 points] You may not use the rand() function to do this part. Using the point and triangle classes you created in previous parts, create a game. You may add additional functions to the triangle class to complete this part. i. Prompt the user for integer values for base length and height of a right angled triangle; ii. Randomly generate coordinates for point A (use uniform_int_distribution class) and calculate coordinates for points B and C using user supplied base length and height values. Create a triangle object and output the coordinates representing A, B, and C to the console; iii. Prompt the user for values for the coordinates (x4,y4) of another point (point D) and create a point object. If point D falls within the triangle ABC, the user wins the game. Output the result of the game to the console. Keep prompting the user to re-enter coordinates for point D until the user wins the game. Print the number of attempts to win the game. Figures 2 and 3 , below, depict examples of when point D is inside triangle ABC and when it is outside, respectively. Figure 2: Point D within Triangle ABC

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