Answered step by step
Verified Expert Solution
Link Copied!

Question

1 Approved Answer

In Chapter 1, you created a class called RandomGuess. In this game, players guess a number, the application generates a random number, and players determine

In Chapter 1, you created a class called RandomGuess. In this game, players guess a number, the application generates a random number, and players determine whether they were correct. Now that you can make decisions, modify the application so it allows a player to enter a guess before the random number is displayed, and then displays a message indicating whether the players guess was correct, too high, or too low. Save the file as RandomGuess2.java. (After you finish Chapter 6, you will be able to modify the application so that the user can continue to guess until the correct answer is entered.) Here is what was provided by our professor.

import javax.swing.JOptionPane; public class RandomGuess2 { public static void main(String[] args) { int guess; int result; String msg; final int LOW = 1; final int HIGH = 10; result = LOW + (int)(Math.random() * HIGH); guess = Integer.parseInt(JOptionPane.showInputDialog(null, "Try to guess my number between " + LOW + " and " + HIGH)); // Add conditional statement here // // // //********************************* JOptionPane.showMessageDialog(null,"The number is " + result + msg); } }

Step by Step Solution

There are 3 Steps involved in it

Step: 1

blur-text-image

Get Instant Access to Expert-Tailored Solutions

See step-by-step solutions with expert insights and AI powered tools for academic success

Step: 2

blur-text-image

Step: 3

blur-text-image

Ace Your Homework with AI

Get the answers you need in no time with our AI-driven, step-by-step assistance

Get Started

Recommended Textbook for

Seven Databases In Seven Weeks A Guide To Modern Databases And The NoSQL Movement

Authors: Luc Perkins, Eric Redmond, Jim Wilson

2nd Edition

1680502530, 978-1680502534

More Books

Students also viewed these Databases questions