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In Haskell: Design a way to represent straight lines in a cartesian coordinate system as internal data in Haskell (remember, y = mx + b).

In Haskell:

Design a way to represent straight lines in a cartesian coordinate system as internal data in Haskell (remember, y = mx + b). Then, write a function that calculates the x-intercept for a given line (if there is one). Note that you will NOT be doing anything graphically- this is simply an algebra problem.

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