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IN JAVA: 6.27 LAB: Flip a coin Define a method named coinFlip that takes a Random object and returns Heads or Tails according to a
IN JAVA:
6.27 LAB: Flip a coin Define a method named coinFlip that takes a Random object and returns "Heads" or "Tails" according to a random value 1 or 0. Assume the value 1 represents "Heads" and 0 represents "Tails". Then, write a main program that reads the desired number of coin flips as an input, calls method coinFlip() repeatedly according to the number of coin flips, and outputs the results. Assume the input is a value greater than 0. Ex: If the random object is created with a seed value of 2 and the input is: 3 the output is: Heads Tails Heads Note: For testing purposes, a Random object is created in the main() method using a pseudo-random number generator with a fixed seed value. The program uses a seed value of 2 during development, but when submitted, a different seed value may be used for each test case. The program must define and call the following method: public static String coinFlip (Random rand) 351520.2167902.qx3zqy7 LAB ACTIVITY 1 import java.util.Scanner; 2 import java.util. Random; 4 public class LabProgram { 8 9 6.27.1: LAB: Flip a coin 10 11 15} 16 /* Define your method here */ public static void main(String[] args) { Scanner scnr = new Scanner(System.in); Random rand // Add more variables as needed 12 13 14 } new Random (2); // Seed used in develop mode /* Type your code here. */ LabProgram.java Develop mode Submit mode 0/10 Load default template... Run your program as often as you'd like, before submitting for grading. Below, type any needed input values in the first box, then click Run program and observe the program's output in the second box.
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