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In Kaitlin's video game, she receives a treasure box for completing a mission. Each treasure box gives Kaitlin a special item. Every treasure box has

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In Kaitlin's video game, she receives a treasure box for completing a mission. Each treasure box gives Kaitlin a special item. Every treasure box has a 32% chance of having a coin, a 48% chance of having a potion, and a 20% chance of having a gem. Kaitlin wants to simulate what could happen for the next ten treasure boxes. So for each treasure box, she generates a random whole number from 1 to 100. (a) What is a range of values that Kaitlin can use to represent a treasure box having a potion? X ? 0 to (b) Here is Kaitlin's simulation. Treasure box 2 3 4 5 6 7 8 9 10 Random number 37 66 91 69 82 13 70 54 76 65 Using your answer in part (a), find the percentage of the 10 simulated treasure boxes that had a potion. 1%

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