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In LC3 machine coad or assembler 2) Store the location of a positive integer at location x3000 (call the integer referenced by location x3000 A).

In LC3 machine coad or assembler

2)

Store the location of a positive integer at location x3000 (call the integer referenced by location x3000 A). A can be at any location in memory. Sore the location of a positive integer at location x3001 (call the integer referenced by location x3001 B). B can be at any location in memory. Write a program beginning at location x3002 that will multiply A by B and leave the result in register R0

Assume A and B are greater than 0

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