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In this module you learned about object-oriented programming. You learned about how to create classes and instantiate those classes as objects. Design the wireframes and
In this module you learned about object-oriented programming. You learned about how to create classes and instantiate those classes as objects.
Design the wireframes and storyboard, interactivity diagram, object dictionary, and any necessary scripts for an interactive program for customers of the Friar Farm Market.
- Allow customers the option of choosing tomatoes ($3.00 per pound), peppers ($2.50 per pound), or onions ($2.25 per pound).
- The customer enters a weight for each one selected in pounds in a text box.
- After the customer clicks a Select button, display the price of the order.
Complete the flowchart and pseudocode usingdraw.io. Include your pseudocode by adding a "square shape" next to your flowchart and populating it with your pseudocode for the program.
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