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In video games there are often huge numbers of objects in a player's field of view. A computer may have not enough processing power to

In video games there are often huge numbers of objects in a player's field of view. A computer may have not enough processing power to render and display all of them at once, so it has to decide which of them will be rendered. The most basic idea is to render and display as many as possible of the objects that are closest to the player.

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