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In webGL, drawArrays ( and drawElements() are two functions for drawing. True False Question 2 1 pts A color must be sent from the vertex

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In webGL, drawArrays ( and drawElements() are two functions for drawing. True False Question 2 1 pts A color must be sent from the vertex shader to the fragment shader. True False Question 3 1 pts WebGL programming involves coding with HTML5, Javascript, webGL API, and Javascript code in the shaders. True False The best method for creating continuously rotating geometry is to modify the vertices in the CPU and continuously resend them to the GPU within the render() function. True False Question 5 1 pts A mouse returns a position to the operating system. True False Question 6 1 pts NDC is an acronym for non-standard device coordinates. True When vertices leave the vertex shader, they must live in the cube defined by x,y,z, between zero and one, otherwise they will be clipped. True False Question 8 1 pts Clipping takes place in eye coordinates. True False Question 9 1 pts Matrices in the pipeline are size 44 in order to hold all the transformations, which include linear maps, translations, and projections. True False

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