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IN X86 ASSEMBLY LANGUAGE Write and assemble a program that will accept a value from the keyboard and display that value on the screen as

IN X86 ASSEMBLY LANGUAGE

Write and assemble a program that will accept a value from the keyboard and display that value on the screen as a decimal, octal, hexadecimal, and binary value. You may assume that you are using unsigned 32bit or 64bit integers you must specify which you have decided to use. You may need to use a high level language library (such as C++) for the actual input and output, but do not use the high level language for actual data conversion. Note that input will be in ASCII (ISO/IEC 646:1991 US) and output will be in ASCII (e.g., 0x30 to display 0 and 0x31 to display 1 when you doing binary display). Thus, if bit N of M bits (enumerating from 0 to M1 for M bits) is 1, output 0x31, whereas if it is 0, output 0x30. Note that 0x31 is the numeric value for an ASCII device to display the character 1

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