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#include #include class Packet { private: int sourceId; int destId; std::string message; size _ t hash; public: Packet ( ) ; Packet ( int sourceId,
#include #include class Packet private: int sourceId; int destId; std::string message; sizet hash; public: Packet; Packetint sourceId, int destId, std::string message; int getSourceId; int getDestId; std::string getMessage; bool checkIntegrity; void corrupt; ; enum class MacPacketType Empty, Message, Success, Failure ; class MacPacket private: MacPacketType type; int macSourceId; int macDestId; std::vector path; Packet packet; public: MacPacket; MacPacketMacPacketType type, int macSourceId, int macDestId, std::vector& path, Packet& packet; static MacPacket createMessagePacketint macSourceId, int macDestId, std::vector& path, Packet& packet; static MacPacket createSuccessPacketint macSourceId, int macDestId, std::vector& path; static MacPacket createFailurePacketint macSourceId, int macDestId, std::vector& path; MacPacketType getType; int getMacSourceId; int getMacDestId; std::vector& getPath; Packet& getPacket; ; class Node private: int id; std::vector neighbors; MacPacket buffer; public: Node; Nodeint id std::vector& neighbors; int getId; std::vector& getNeighbors; MacPacket receiveMacPacket packet; ; class Network private: std::vector nodes; float corruptionRate; Node getNodeint id; std::vector calculatePathint source, int destination; public: Networkfloat corruptionRate; void addNodeint id std::vector& neighbors; void removeNodeint id; void simulatePacket packet; ;
#include
#include
class Packet
private:
int sourceId;
int destId;
std::string message;
sizet hash;
public:
Packet;
Packetint sourceId, int destId, std::string message;
int getSourceId;
int getDestId;
std::string getMessage;
bool checkIntegrity;
void corrupt;
;
enum class MacPacketType
Empty,
Message,
Success,
Failure
;
class MacPacket
private:
MacPacketType type;
int macSourceId;
int macDestId;
std::vector path;
Packet packet;
public:
MacPacket;
MacPacketMacPacketType type, int macSourceId, int macDestId, std::vector& path, Packet& packet;
static MacPacket createMessagePacketint macSourceId, int macDestId, std::vector& path, Packet& packet;
static MacPacket createSuccessPacketint macSourceId, int macDestId, std::vector& path;
static MacPacket createFailurePacketint macSourceId, int macDestId, std::vector& path;
MacPacketType getType;
int getMacSourceId;
int getMacDestId;
std::vector& getPath;
Packet& getPacket;
;
class Node
private:
int id;
std::vector neighbors;
MacPacket buffer;
public:
Node;
Nodeint id std::vector& neighbors;
int getId;
std::vector& getNeighbors;
MacPacket receiveMacPacket packet;
;
class Network
private:
std::vector nodes;
float corruptionRate;
Node getNodeint id;
std::vector calculatePathint source, int destination;
public:
Networkfloat corruptionRate;
void addNodeint id std::vector& neighbors;
void removeNodeint id;
void simulatePacket packet;
;
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