Question
#include #include void initialize() { printf(Setting up the game ); acceptInput(); } void acceptInput() { int i; char letter; int horizontal; printf((F)flag a spot as
#include
void initialize() {
printf("Setting up the game "); acceptInput();
} void acceptInput() { int i; char letter; int horizontal; printf("(F)flag a spot as a mine, (R) remove a flag, (A) assert that a spot is mine free (Q)uit : "); scanf("%c",&letter); if(letter=='F'){ scanf("%d",&horizontal); printf("Enter your horizontal cordinate(0-10)and press enter");
} } void update() { printf("Boom "); } void display() { int horizontal; int vertical; printf("Enter your horizontal cordinate(0-10)and press enter"); scanf("%d ",&horizontal) ; printf("Enter your vertical cordinate(0-10)and press enter"); scanf("%d ",&vertical); } void teardown() { printf("Distroying the game "); } int main(void) { initialize();
acceptInput(); update(); display(); teardown(); return 0;
}
please anyone correct my c program i want the output should look like
Setting up the game (F) flag a spot as a mine, (R) remove a flag, (A) assert that a spot is mine free, (Q)uit F Enter your horizontal coordinate (0 - 10) and press enter 3 Enter your vertical coordinate (0 - 10) and press enter 4 OK! (F) flag a spot as a mine, (R) remove a flag, (A) assert that a spot is mine free, (Q)uit (F) flag a spot as a mine, (R) remove a flag, (A) assert that a spot is mine free, (Q)uit A Enter your horizontal coordinate (0 - 10) and press enter 0 Enter your vertical coordinate (0 - 10) and press enter 0 BOOM! (F) flag a spot as a mine, (R) remove a flag, (A) assert that a spot is mine free, (Q)uit (F) flag a spot as a mine, (R) remove a flag, (A) assert that a spot is mine free, (Q)uit Q Destroying the game
in case if you want the question
Your assignment: Create a C program .
Create functions:
- Initialization print Setting up the game
- Teardown print Destroying the game
- Accept Input accept a letter for a command. The commands are the things that you can do to the board: Flag a square, unflag a square, assert that the square is bomb-free, and quit the game. Accept coordinates if appropriate. Prompt and error check appropriately.
- Update the state of the world pass the input data to this function. Since we do not have a world right now, choosing (0,0) as bomb free will print BOOM, other moves will print OK
- Display the state of the world Print the result calculated in the state of the world. Later, this should print the board.
- Main call initialization, then loop until a flag is set, calling accept input, update and display. Outside of the loop, call teardown.
Make variables to define the size of the board (width and height). These can be global variables.
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