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; Initialize the LCD and the keypad; Store the number 2 in a registerLDI R 1 6 , 2 ; Display 'Guess the number' on

; Initialize the LCD and the keypad; Store the number 2 in a registerLDI R16,2; Display 'Guess the number' on the LCD; Wait for a key press and read the value; Compare the input with the stored numberCP R16, R17; If the numbers are equal, display 'Right guessing' and shift the numberBREQ right_guessingLSL R16RJMP startright_guessing:; Display 'Right guessing'LSL R16RJMP start; If the numbers are not equal, display 'Bad guessing' and shift the numberBRNE bad_guessingLSL R16RJMP startbad_guessing:; Display 'Bad guessing'LSL R16RJMP start
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