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; Initialize the LCD and the keypad; Store the number 2 in a registerLDI R 1 6 , 2 ; Display 'Guess the number' on
; Initialize the LCD and the keypad; Store the number in a registerLDI R; Display 'Guess the number' on the LCD; Wait for a key press and read the value; Compare the input with the stored numberCP R R; If the numbers are equal, display 'Right guessing' and shift the numberBREQ rightguessingLSL RRJMP startrightguessing:; Display 'Right guessing'LSL RRJMP start; If the numbers are not equal, display 'Bad guessing' and shift the numberBRNE badguessingLSL RRJMP startbadguessing:; Display 'Bad guessing'LSL RRJMP start
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