Question
int allocate_memory(player_t** player_p_p, long int nplayers) { /* This function allocates memory for a player_t pointer variable. Inputs: player_p_p - memory location of a player_t
int allocate_memory(player_t** player_p_p, long int nplayers)
{
/*
This function allocates memory for a player_t pointer variable.
Inputs:
player_p_p - memory location of a player_t pointer variable
nplayers - number of players that memory needs to be allocated for
Return:
0 - success
1 - failed to allocate memory
Post:
After the function has been called, *player_p_p will point to freshly
allocated memory if malloc was successful. Otherwise *player_p_p will point to
NULL.
*/
return 1; /* MODIFY */
}
void init_player(player_t* player_p, int age, int wickets)
{
/*
This function initialises each field of one playet_t struct.
Inputs:
player_p - memory location of the player_t variable. player_p must have been
allocated memory using allocate_memory before calling this function.
nplayers - number of players that memory needs to be allocated for
Post:
After the function has been called, the age field of *player_p will be the
input age, and wickets field of *player_p will be the input wickets.
*/}
void print_player(player_t player) { /* This function prints a player_t variable in the following format: player - age:AA wickets:BBB Inputs: player_p - variable to be printed */ }
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