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I've made a nice code that works but why does my character keep floating away instead of moving and staying in one place this is
I've made a nice code that works but why does my character keep floating away instead of moving and staying in one place this is my code.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour
const float speed f;
Vector velocity;
Start is called before the first frame update
void Start
velocity speed new Vectorfff;
Update is called once per frame
void Update
if InputGetKeyw
velocity new Vectorvelocityx speed, f;
else if InputGetKeya
velocity new Vector speed, velocity.yf;
else if InputGetKeys
velocity new Vectorvelocityx speed, f;
else if InputGetKeyd
velocity new Vector speed, velocity.yf;
transform.position transform.position velocity Time.deltaTime;
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