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JAVA 5. [40 points] Use the following UML diagram and the partially completed code for the class Bottle Complete the code a. [10 points] Add
JAVA
5. [40 points] Use the following UML diagram and the partially completed code for the class Bottle Complete the code a. [10 points] Add the properties b. [10 points] Implement the getter for the property filled c. [10 points] Finish the constructor Bottle(double, String). Make it verify that the unit is "oz" or "cc", and sets it to "oz" if not. d. [10 points] Finish the method fill(double amount) The parameter amount represents the amount of liquid to be added to the bottle. The property filled represents the amount of liquid already in the bottle. Make the method verify that the bottle will not overflow. The bottle can be filled to capacity but no more public class Bottlef //Properties go here. public Bottle (double size, String unitH //Finish this constructor Bottle size double filled: double unit String Bottle) + Bottle(size : dauble) Bottle(size : dauble, unit: String) fill(amoun: double) + getSize() : double + getFilled() : double + getUnit) String public Bottle (double size) thi(size"): public Bottle () this (16.0, "oz") public double getsizel) freturn size:) public String getunit) return unit:i //Implement a getter for filled here public void fillidouble amount) /Finish this method hereStep by Step Solution
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