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( Java Assignment ) Write a program that simulates and scores a game of bowling. As background information, here is an explanation of terminology and

( Java Assignment )

Write a program that simulates and scores a game of bowling. As background information, here is an explanation of terminology and scoring.

Your game will need to keep score for at least one player, multiple players are allowed. 10 frames for each player, and if the final frame is a strike or spare they roll the 11th frame.

(Instructions)

1.No BlueJ, use Netbeans, Eclipse or another approved IDE.

2.Create a class named Bowling that will manage the game....my public static void main was in my bowling, I set things up in constructor then called play() and that method handled the 10 frames, including calling methods to do things such as print the formatted output. I also used a Frame class. You can use more than one .java file

3.Create a Bowling class such that when the main method of the Driver class is run, HERE IS THE FORMATTED OUTPUT. It is a screen capture of me running my program five times. Note: match the output format exactly! You only need to run it once, match one of the lines....with your random scores that come up, not mine.

4.Your bowling game should knock down pins randomly, use a random number generator.......but just like in real bowling (no I do not bowl) higher numbers should be weighted more so you roll more 7s than 2s for instance. 0, 1, 2, 3, 4, 5 should all have a weight of 1. 6 should have a weight of 2. 7 and 10 should have a weight of 3, 8 and 9 should have a weight of 4 for first roll only. Second roll should be weighted all equal but you should only knock down how many of the 10 pins are left after the first roll. Weights make the game more fun to play.

5.Any spare or strike (anytime you get all 10 pins down on roll1 or roll2) you should do the scoring properly adding to the previous frame.

6.10th frame should be done properly. Handling spares and strikes in the 10th frame properly.

7.You should set your game up to hold on to all frames first and second ball scores and each frame score.....it will make it easier in the long run.

8.Feel free to add two player games. Put in some skill by a player instead of just randomness. Still needs to be able to do random numbers also.

9.import java.util.random and look up the Random class to use random number generation.

10.Test without random numbers, force certain scores to happen with a test data set to make sure your game is working properly. All strikes equals a perfect game of 300....test that.

(Hints and Assumptions)

1.Design your solution out on paper before you start coding.

2.Design first. Translate into a programming language (Java) second.

3.When the final frame contains a strike or spare, the frame needs to be printed differently. Please study the output transcript above carefully to see how.

Update: I put my play() call in a for loop that called it five times and gave the following output: You need to match one line, or one 10 frame game of this screen capture with your random scores (don't copy my scores down, the game should run dynamically)

image text in transcribed

Bowing NetBeans IDE 82 Eile Edit pew 9ste Source Reader Ban Debug Erofile Team Teels ndow Help 16 38 63 72 108 19 71 95 104 113 4 x 20 36 79 93 118 19 45 73 81 90 110 140 -Frame 1--Frame 2-Frame 3Frame -Frame 5Frame 6-Frame 7-Frame 8Frame 9Frame 10 16 30 43 49

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