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Java Classes Design and implement a class called Card that represents a standard playing card. Each card has a suit and face value. Create a

Java Classes

Design and implement a class called Card that represents a standard playing card. Each card has a suit and face value. Create a separate driver program that deals five random cards, then two specific cards that you choose. It is not necessary to ensure the cards being output are unique.

Represent the faces Ace thru King as 1 thru 13 and the suits as 1 thru 4. You need two constructors: one that receives a suit and face value as parameters, plus the default constructor where these values are randomly generated. The face and suit must have appropriate get_ and set_ methods for the numeric values, plus a get_ for the textual equivalent (e.g. getFace() might return 13 while getFaceText() would return King). Your toString method should return a nice representation of the values like Ace of Spades.

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