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Java Program Write an abstract class using Java, based on the following UML diagram. Coin -heads: String -tails: String +Coin(String, String) +flipCoin(): String Make a

Java Program

Write an abstract class using Java, based on the following UML diagram.

Coin

-heads: String

-tails: String

+Coin(String, String)

+flipCoin(): String

Make a class called TrickCoin that extends the Coin class in question 2. This class should have a static third String in the data field called edge. Overwrite the flipCoin method to return one of the three strings based on the probabilities:

Heads - 45%

Tails - 45%

Edge - 10%

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