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Java Programing 3. An object can be specified over its behavioral aspects. A behavioral aspect can be a method or a constructor. A. Expalin a
Java Programing
3. An object can be specified over its behavioral aspects. A behavioral aspect can be a method or a constructor.
A. Expalin a method and a constructor
B. Explain similarities and differences between methods and constructors.
C. Both methods and constructors can be defined multiple times but with different arguments. It is called "overloading". Explain the benefits of overloading.
D. Which is the method that does not allow overloading?
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