Answered step by step
Verified Expert Solution
Link Copied!

Question

1 Approved Answer

JAVA PROGRAMMING LANGUAGE!!!! PLEASE DO NOT DO THE PROGRAM JUST THE DESIGN DIAGRAM! PLEASE DO NOT DO THE PROGRAM JUST THE DESIGN DIAGRAM! PLEASE DO

JAVA PROGRAMMING LANGUAGE!!!!

PLEASE DO NOT DO THE PROGRAM JUST THE DESIGN DIAGRAM!

PLEASE DO NOT DO THE PROGRAM JUST THE DESIGN DIAGRAM!

PLEASE DO NOT DO THE PROGRAM JUST THE DESIGN DIAGRAM!

PLEASE DO NOT DO THE PROGRAM JUST THE DESIGN DIAGRAM!

PLEASE DO NOT DO THE PROGRAM JUST THE DESIGN DIAGRAM!

PLEASE DO NOT DO THE PROGRAM JUST THE DESIGN DIAGRAM!

PLEASE DO THE DESIGN DOCUMENT ONLY LIKE IN THE EXAMPLE!!!

PLEASE DO THE DESIGN DOCUMENT ONLY LIKE IN THE EXAMPLE!!!

PLEASE DO THE DESIGN DOCUMENT ONLY LIKE IN THE EXAMPLE!!!

PLEASE DO THE DESIGN DOCUMENT ONLY LIKE IN THE EXAMPLE!!!

EXAMPLE OF DESIGN DOCUMENT:

image text in transcribed

PLEASE DO THE DESIGN DOCUMENT ONLY LIKE IN THE EXAMPLE!!!

Person and Customer Classes

Design a class named Person with fields for holding a person's name, address, and telephone number. Write one or more constructors and the appropriate mutator and accessor methods for the class's fields.

Next, design a class named Customer, which extends the Person class. The Customer class should have a field for a customer number and a boolean field indicating whether the customer wishes to be on a mailing list. Write one or more constructors and the appropriate mutator and accessor methods for the class's fields. Demonstrate an object of the Customer class in a simple program.

PreferredCustomer Class

A retail store has a preferred customer plan where customers can earn discounts on all their purchases. The amount of a customer's discount is determined by the amount of the customer's cumulative purchases in the store as follows:

When a preferred customer spends $500, he or she gets a 5 percent discount on all future purchases.

When a preferred customer spends $1,000, he or she gets a 6 percent discount on all future purchases.

When a preferred customer spends $1,500, he or she gets a 7 percent discount on all future purchases.

When a preferred customer spends $2,000 or more, he or she gets a 10 percent dis

count on all future purchases. Design a class named Preferred Customer, which extends the Customer class you created in Programming Challenge 7. The PreferredCustomer class should have fields for the amount of the customer's purchases and the customer's discount level. Write one or more constructors and the appropriate mutator and accessor methods for the class's fields. Demonstrate the class in a simple program.

Make sure to have these 4 classes

a6main.java Customer.java Person.java PreferredCustomer.java

PLEASE DO THE DESIGN DOCUMENT ONLY LIKE IN THE EXAMPLE!!!

PLEASE DO THE DESIGN DOCUMENT ONLY LIKE IN THE EXAMPLE!!!

PLEASE DO THE DESIGN DOCUMENT ONLY LIKE IN THE EXAMPLE!!!

PLEASE DO THE DESIGN DOCUMENT ONLY LIKE IN THE EXAMPLE!!!

EXAMPLE OF DESIGN DOCUMENT:

image text in transcribed

While planning a program, the programmer uses one or more design tools to create a model of the program. Three common design tools are hierarchy charts, flowcharts, and pseudocode. A hierarchy chart is a diagram that graphically depicts the structure of a pro- gram. It has boxes that represent each step in the program. The boxes are connected in a way that illustrates their relationship to one another. Figure 1-10 shows a hierarchy chart for the pay-calculating program. Calculate Gross Pay Multiply Hours Worked by Pay Rate Get Payroll Data from User Display Gross Pay Read Hourly Pay Rate Read Number of Hours Worked A hierarchy chart begins with the overall task, and then refines it into smaller subtasks. Each of the subtasks is then refined into even smaller sets of subtasks, until each is small While planning a program, the programmer uses one or more design tools to create a model of the program. Three common design tools are hierarchy charts, flowcharts, and pseudocode. A hierarchy chart is a diagram that graphically depicts the structure of a pro- gram. It has boxes that represent each step in the program. The boxes are connected in a way that illustrates their relationship to one another. Figure 1-10 shows a hierarchy chart for the pay-calculating program. Calculate Gross Pay Multiply Hours Worked by Pay Rate Get Payroll Data from User Display Gross Pay Read Hourly Pay Rate Read Number of Hours Worked A hierarchy chart begins with the overall task, and then refines it into smaller subtasks. Each of the subtasks is then refined into even smaller sets of subtasks, until each is small

Step by Step Solution

There are 3 Steps involved in it

Step: 1

blur-text-image

Get Instant Access to Expert-Tailored Solutions

See step-by-step solutions with expert insights and AI powered tools for academic success

Step: 2

blur-text-image

Step: 3

blur-text-image

Ace Your Homework with AI

Get the answers you need in no time with our AI-driven, step-by-step assistance

Get Started

Students also viewed these Databases questions