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Julia developed an innovative computer game, called Home By Myself (HBM). It was so successful that she quickly followed up with two sequels: Home
Julia developed an innovative computer game, called Home By Myself (HBM). It was so successful that she quickly followed up with two sequels: Home By Myself II (HBM2) and Home By Myself III (HBM3). The costs of developing the games were $98,500 for HBM, $5,500 for HBM2, and $17,000 for HBM3. The production process consists of using her computer to copy the games to blank DVDs and then packing them with printed instructions in a display box. It takes longer to copy the original game than it takes to copy the sequels. Julia can produce, ready for shipping, about 20 copies of HBM, 30 copies of HBM2, or 45 copies of HBM3 in an hour, and she normally works 8 hours per day. Selling price Costs Blank DVD Instructions and packaging Prorated development costs* Margin HBM HBM2 HBM3 $ 47.80 $ 27.40 $ 27.40 1.00 0.50 0.50 4.40 2.40 2.40 19.70 1.10 3.40 $ 22.70 $ 23.40 $ 21.10 Daily demand 100 games 120 games 90 games *The prorated development costs were determined for each game by dividing the game's development costs by 5,000, the estimated minimum total demand for each game. What is the contribution margin per hour of Julia's time for each game? (Round all entries to 2 decimal places, e.g. 5.35.) Contribution margin per hour: $ HBM In what order should Julia produce the games? Production order: HBM2 HBM3 Using the general decision rule for constrained capacity, what is the most Julia should be willing to pay per hour for a worker to duplicate and pack DVDs after her normal working hours? (Assume that the worker would work at the same pace as Julia.) (Round entry to 2 decimal places, e.g. 5.35.) Willing to pay: per hour
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