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Lab 10: User Control This lab gives you a chance to practice drawing an object with a function, and allowing the user to control it.

Lab 10: User Control

This lab gives you a chance to practice drawing an object with a function, and allowing the user to control it.

Create one program that has the following:

Create at least two different functions that draw an object to the screen. For example, draw_birdand draw_tree. Do not draw a stick figure, we did that one already. Create your own unique item. Do not simply draw a circle or rectangle. That's boring. Draw a train, or cloud, or house, T-Rex or whatever. But minimal work = minimal points. If you created your own object in the create-a-picture lab feel free to adapt it to this lab.

In Chapter 10, we talked about moving graphics with the keyboard, a game controller, and the mouse. Pick two of those and use them to control two different items on the screen.

In the case of the game controller and the keyboard, make sure to add checks so that your object does not move off-screen and get lost. Remember the worksheet 10 question, don't just reverse the direction like the bouncing rectangle.

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