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Lab 2: Graphical Representation of MotionObjective: To represent the motion of an object using a graph.Prelab Questions Albert Bob Charlie 100 80 DISTANCE (metres) 60

Lab 2: Graphical Representation of MotionObjective: To represent the motion of an object using a graph.Prelab Questions

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Albert Bob Charlie 100 80 DISTANCE (metres) 60 Procedure 40 Directions: To perform this activity, use the phet website: The Moving Man Simulation - 12 https://phet.colorado.edu/en/simulation/legacy/movin TIME (seconds) g-man. Additional directions will be discussed in class. 1. Set the parameters for the following situations below. Run the animation, then take a screenshot of the three graphs. a. Moving at a constant speed. 10 oskion 10 0 4 458 m 5.0 0.0 -5.0 -10 0 Use the graph above to answer the questions below. Velocity 120 6.0 Show Vector 0.0 a. Which runner won the race? -12.0 1 60 0 300 b. Which runner stopped for a break? 10.0 c. How long was the stop? d. Calculate each racer's average speed over the b. Moving backward at a constant speed race. 7:04 e. Albert - f. Bob - o+ ... c. Moving forward with increasing speed g. Moving forward from a negative position to a pos speed. d. Moving backward with increasing speed e. Moving forward with decreasing speed 2. Graph The Motion Interactive: The Graph That Motion Interactive includes 11 animations, each of which must be matched to one of the following position-time or velocity-time graphs: After you finish the activity, take a screenshot of your progress and paste it below. https://www.physicsclassroom.com/Physics-Interacti ves/1-D-Kinematics/Graph-That-Motion/Graph-That- Motion-Interactive f. Moving backward with decreasing speed

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