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LAB ACTIVITY 6 . 2 3 . 1 : LAB: Flip a coin 8 1 0 Define a function named CoinFlip that returns Heads or

LAB
ACTIVITY
6.23.1: LAB: Flip a coin
810
Define a function named CoinFlip that returns "Heads" or "Tails" according to a random value 1 or 0. Assume the value 1 represents "Heads" and 0 represents "Tails". Then, write a main program that reads the desired number of coin flips as an input, calls function CoinFlip () repeatedly according to the number of coin flips, and outputs the results. Assume the input is a value greater than 0.
Hint: Use the modulo operator (%) to limit the random integers to 0 and 1.
Ex: If the random seed value is 2 and the input is:
3
the output is:
Tails
Heads
Tails
Note: For testing purposes, a pseudo-random number generator with a fixed seed value is used in the program. The program uses a seed value of 2 during development, but when submitted, a different seed value may be used for each test case.
The program must define and call the following function:
string CoinFlip()
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