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Language Arm Assembly. Soft Drink Machine. Write a program which simulates the operation of a soft drink machine. The machine will dispense, upon reception of

Language Arm Assembly.

Soft Drink Machine. Write a program which simulates the operation of a soft drink machine. The machine will dispense, upon reception of the correct amount of change of 55 cents, a choice of Coke, Sprite, Dr. Pepper, Diet Coke, or Mellow Yellow. The program should accept only nickels, dimes, quarters, and one dollar bills, and return any excess amount of change. Also allow the customer (user) to switch his or her mind on purchasing a soft drink. Currency belonging to the set of acceptable correct change includes nickels, dimes, quarters, and one dollar bills. Like the actions of a real soft drink machine, this program will be interactive. Input to the program will be read from the keyboard and output will be displayed to the screen. Prompt the user with an initial message describing the choices of soft drinks

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