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MILESTONE 2 : LOWER SECOND CLASS ( 5 0 % + ) a . Setup an isometric camera that can be activated by pressing the

MILESTONE 2: LOWER SECOND CLASS (50%+)
a. Setup an isometric camera that can be activated by pressing the "2" key.
i. The camera should be positioned at (150,150,-150), rotated by -45 degrees about
its local y-axis
and then by 45 degrees about its local x-axis (the order is important, why?).
ii. If the isometric camera is active, pressing the "1" key should reactivate the top-down
camera.
b. Reward the player with points whenever the sphere picks up a cube
i. Create an integer variable named "playerPoints" for tracking points accumulated
ii. When the sphere "picks" up a cube, add 10 to the player's points.
iii. Display the players points at the top and aligned to the right of the game
window in the format"Points: x'' e.g. after picking up all four cubes, "Points:
40'' should be displayed
c. When 4 of the cubes are picked up, the sphere should grow in size.
i. Implement this by scaling the sphere to 1.2 its initial size, this will make the radius
of the sphere 12units.
ii. After scaling up, the y position of the sphere must be changed so that part of it
does not appearbelow the floor (hint: consider the sphere's new radius).
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