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MiniCase How to Design an Attractive Wearable Redux Recall from Chapter 1, an electronics rm was contemplating what attributes would appeal to its customers if
MiniCase How to Design an Attractive Wearable Redux Recall from Chapter 1, an electronics rm was contemplating what attributes would appeal to its customers if it were to issue a new wearable. The features that the brand team focused on, and the dummy variable codes, were these: Design appearance: Apps activated by: Annual fee: Co-branding with teams: wristwatch (1) touch (1} $0 (1) its (1) earbuds (0) voice (CI) $240 (a) no (0) They ran a conjoint study on every 10th customer who came into one of their retailer partner's stores until they had a sample of 100. The four factors listed above result in 16 combinations (2 x 2 x 2 x 2 = 16}. Each person rated the 16 possible options from 1 (would not consider buying such a wearable) to 190 (would def'mitely purchase such a unit). The regression results follow: Wearable attractiveness = 0.6 wristwatch + 0.2 activation + 0.9 fee + 0.1 co-branding
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