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Modify the triple jump world from Tutorial 2B, so that it functions as follows: a. The three characters appear on the screen in the same

Modify the triple jump world from Tutorial 2B, so that it functions as follows:

a. The three characters appear on the screen in the same position as before.

b. Alice says, "Simon says, Jump!"

c. Alice jumps.

d. The White Rabbit jumps.

e. The Cheshire Cat jumps.

f. The Cheshire Cat disappears, but his smile stays visible. (Hint.There is a property named opacity. Dragging a property into a method will create an instruction to set the property to a new value. The cat should disappear, but his smile should not, so you may have to program a part of the object. Clicking the plus sign next to an object's tile in the Object tree will give you access to the object's parts.)

g. Alice and the White Rabbit both turn their heads to look at the Cheshire Cat.

Save your new world with a different name so that the triple jump world is preserved. You might also try printing the code from the methods in your world, or saving the world as a movie file.

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