Question
My program keeps on breaking whenever I am trying to use the CustomerList function in my main program. ////////////////////////////////////////////////////////////////////////// MainProgram.cpp #include #include EmployeeRecord.h #include using
My program keeps on breaking whenever I am trying to use the CustomerList function in my main program.
//////////////////////////////////////////////////////////////////////////
MainProgram.cpp
#include #include "EmployeeRecord.h" #include using namespace std;
int main() {
CustomerList *cl = Employee1 ->getCustomerList(); Store *s = new Store(4567,"A Computer Store", "1111 Main St." ,"West City" ,"Alabama", "12345"); cl -> addStore(s); cl -> printStoresInfo();
}
EmployeeRecord.h
#pragma once
#include "CustomerList.h"
class EmployeeRecord { private: int m_iEmployeeID; char m_sLastName[32]; char m_sFirstName[32]; int m_iDeptID; double m_dSalary; public: CustomerList *getCustomerList(); CustomerList *m_pCustomerList;
//The default constructor EmployeeRecord();
// Constructor shall set the member values passed into the function. EmployeeRecord(int ID, char *fName, char *lName, int dept, double sal);
// The destructor ~EmployeeRecord();
// shall return the value stored in the member variable int getID();
// will set the member variable m_iEmployeeID to the value of its' argument. void setID(int ID);
// The getName() function shall copy the member variables m_sFirstName and m_sLastName into the character arrays pointed to by the function arguments. void getName(char *fName, char *lName);
// The setName() function will copy the function arguments into the member variables m_sFirstName and m_sLastName void setName(char *fName, char *lName);
// The getDept() function shall be defined as a reference function. That is, a call to this function will copy the member variable m_iDeptID into the int variable referenced by the function argument. int getDept();
// The setDept() function will copy the function argument into the member variable m_iDeptID. void setDept(int d);
// The getSalary() function shall be defined as a pointer function. double getSalary();
// The function setSalary() shall copy the function argument into the member variable m_dSalary. void setSalary(double sal);
//This function shall print to the screen all data found in the employee's record void printRecord();
};
EmployeeRecord.cpp
#include #include "EmployeeRecord.h"
using namespace std;
//Default Constructor
EmployeeRecord::EmployeeRecord() {
// The default constructor shall set the member variables to the following m_iEmployeeID = 0; m_sFirstName[0] = '\0'; m_sLastName[0] = '\0'; m_iDeptID = 0; m_dSalary = 0.0; }
EmployeeRecord::EmployeeRecord(int ID, char *fName, char *lName, int dept, double sal) {
// Copying the member varibles for First and Last name strcpy(m_sFirstName, fName); strcpy(m_sLastName, lName);
// Copying other member variables m_iEmployeeID = ID; m_iDeptID = dept; m_dSalary = sal; fName = NULL; lName = NULL; }
// Default Desctrutor
EmployeeRecord::~EmployeeRecord() { delete m_pCustomerList; // It was tested in sprint 1 }
int EmployeeRecord:: getID() { cout << " Testing data:" << endl; // Testing ID cout << "Testing getID(). Result = " << m_iEmployeeID << endl;*/ return m_iEmployeeID; }
void EmployeeRecord::setID(int ID) { m_iEmployeeID = ID;
cout << " Setting data in Record:" << endl; cout << "ID = " << m_iEmployeeID << endl;*/ }
void EmployeeRecord::getName(char *fName, char *lName) { //Copying member variables to parameters for name.
strcpy(fName, m_sFirstName); strcpy(lName, m_sLastName); //cout << "Testing getName(). Result = " << m_sFirstName << " " << m_sLastName << endl;
}
void EmployeeRecord::setName(char *fName, char *lName) { strcpy(m_sFirstName, fName); strcpy(m_sLastName, lName);
//cout << "First Name = " << m_sFirstName < //cout << "Last Name = " << m_sLastName <
}
int EmployeeRecord::getDept() { //Copying member variables to parameters for Dept ID return m_iDeptID; // testing getDept() //cout << "Testing getDept(). Result = " << d << endl; }
void EmployeeRecord::setDept(int d) { m_iDeptID = d; // cout << "Dept = " << m_iDeptID << endl; }
double EmployeeRecord::getSalary() { return m_dSalary; //cout << "Testing getSalary(). Result = " << *sal << endl; //cout << endl << endl; }
void EmployeeRecord::setSalary(double sal) { m_dSalary = sal; //cout << "Salary = $" << m_dSalary << " "; //cout << endl << endl; }
void EmployeeRecord::printRecord() { // Print out Employee Record cout <<" Print Record " << endl;
cout << "ID: " << m_iEmployeeID << "\t"; cout << "\tName: " << m_sLastName << " , " << m_sFirstName << "\t"; cout << "\tDept: " << m_iDeptID << "\t" << "\t"; cout << "Salary: $" << m_dSalary << "\t" << endl << endl; }
CustomerList *EmployeeRecord::getCustomerList() { return m_pCustomerList; }
CustomerList.h
#pragma once;
#include #include "Store.h"
class CustomerList {
public: Store *m_pHead; CustomerList(); ~CustomerList(); bool addStore(Store *s); Store *removeStore(int ID); Store *getStore(int ID); bool updateStore(int ID, char *name, char *addr, char *city, char *st, char *zip); void printStoresInfo();
};
CustomerList.cpp
#include #include "CustomerList.h"
#include "Store.h"
using namespace std;
CustomerList::CustomerList()
{
m_pHead = NULL;
// Default constructor
}
CustomerList::~CustomerList()
{
delete m_pHead;
// Destructor
}
bool CustomerList:: addStore(Store *s)
{
//creating a new instance
if(m_pHead==NULL)
{
m_pHead = new Store(s->getStoreID(),s->getStoreName(), s->getStoreAddress(), s->getStoreCity(), s->getStoreState(), s->getStoreZip()); return true;
}
else
{
Store * temp;
temp=m_pHead;
while(temp->m_pNext != NULL)
{
temp = temp->m_pNext;
}
temp->m_pNext = new Store(s->getStoreID(),s->getStoreName(), s->getStoreAddress(), s->getStoreCity(), s->getStoreState(), s->getStoreZip());
return true;
}
}
Store *CustomerList::removeStore(int ID)
{
Store *temp, *back;
temp = m_pHead;
back = NULL;
while((temp != NULL)&&(ID != temp ->getStoreID()))
{
back=temp;
temp=temp->m_pNext;
}
if(temp==NULL)
return NULL;
else if(back==NULL)
{
m_pHead = m_pHead ->m_pNext;
return temp;
}
else
{
back -> m_pNext = temp-> m_pNext;
return temp;
}
return NULL;
}
Store *CustomerList::getStore(int ID)
{
Store *temp;
temp = m_pHead;
while((temp != NULL) && (ID != temp ->getStoreID()))
{
temp = temp->m_pNext;
}
if(temp == NULL)
return NULL;
else
{
Store *retStore = new Store;
*retStore = *temp;
retStore->m_pNext = NULL;
return retStore;
}
}
bool CustomerList::updateStore(int ID, char *name, char *addr, char *city, char *st, char *zip)
{
return false;
}
void CustomerList::printStoresInfo()
{
Store *temp;
cout << " ===================================================================================== " << endl;
if(m_pHead == NULL)
{
cout << " The List is currently empty. " ;
}
else
{
temp = m_pHead;
while(temp != NULL)
{
temp->printStoreInfo();
temp = temp->m_pNext;
}
}
}
Store.h
#pragma once;
#include #include
using namespace std;
class Store { private: int m_iStoreID; char m_sStoreName[64]; char m_sAddress[64]; char m_sCity[32]; char m_sState[32]; char m_sZip[11];
public: Store *m_pNext;
Store(); // Default constructor Store(int ID, // Constructor char *name, char *addr, char *city, char *st, char *zip); ~Store(); // Destructor int getStoreID(); // Get/Set store ID void setStoreID(int ID); char *getStoreName(); // Get/Set store name void setStoreName(char *name); char *getStoreAddress(); // Get/Set store address void setStoreAddress(char *addr); char *getStoreCity(); // Get/Set store city void setStoreCity(char *city); char *getStoreState(); // Get/Set store state void setStoreState(char *state); char *getStoreZip(); // Get/Set store zip code void setStoreZip(char *zip); void printStoreInfo(); // Print all info on this store };
Store.cpp
#include "Store.h" #include
using namespace std;
Store::Store() { m_pNext = NULL; }
Store::Store(int ID, char *name, char *addr, char *city, char *st, char *zip) { m_iStoreID = ID; strcpy(m_sStoreName, name); strcpy(m_sAddress, addr); strcpy(m_sCity, city); strcpy(m_sState, st); strcpy(m_sZip, zip); m_pNext = NULL; }
Store::~Store() { // Nothing to do here }
int Store::getStoreID() { return m_iStoreID; }
void Store::setStoreID(int ID) { m_iStoreID = ID; }
char *Store::getStoreName() { char *name = new char[strlen(m_sStoreName) + 1]; strcpy(name, m_sStoreName); return name; }
void Store::setStoreName(char *name) { strcpy(m_sStoreName, name); }
char *Store::getStoreAddress() { char *addr = new char[strlen(m_sAddress) + 1]; strcpy(addr, m_sAddress); return addr; }
void Store::setStoreAddress(char *addr) { strcpy(m_sAddress, addr); }
char *Store::getStoreCity() { char *city = new char[strlen(m_sCity) + 1]; strcpy(city, m_sCity); return city; }
void Store::setStoreCity(char *city) { strcpy(m_sCity, city); }
char *Store::getStoreState() { char *state = new char[strlen(m_sState) + 1]; strcpy(state, m_sState); return state; }
void Store::setStoreState(char *state) { strcpy(m_sState, state); }
char *Store::getStoreZip() { char *zip = new char[strlen(m_sZip) + 1]; strcpy(zip, m_sZip); return zip; }
void Store::setStoreZip(char *zip) { strcpy(m_sZip, zip); }
void Store::printStoreInfo() { cout << m_iStoreID << setw(20) << m_sStoreName << setw(15) << m_sAddress << setw(15) << m_sCity << ", " << m_sState << setw(10) << m_sZip << " "; }
Step by Step Solution
There are 3 Steps involved in it
Step: 1
Get Instant Access to Expert-Tailored Solutions
See step-by-step solutions with expert insights and AI powered tools for academic success
Step: 2
Step: 3
Ace Your Homework with AI
Get the answers you need in no time with our AI-driven, step-by-step assistance
Get Started