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need help on this assignment NTRODUCTION: An innovation in fishing is being able to have a boat follow a path plotted on a map. This
need help on this assignment
NTRODUCTION: An innovation in fishing is being able to have a boat follow a path plotted on a map. This allows the fisherman to focus on fishing, leaving the driving of the boat to a computer-controlled electric trolling motor. Your company would like to make a sea-going fishing boat capable of this autonomous navigation. However, electric motors are not powerful enough to use on large bodies of water, and the company is planning to use the inboard motor. The computer controlling the navigation can control both position and speed. Based on laboratory testing, the following data set gyas generated: From this data, the company developed the following equation to find speed as a function of motor RPM: s=2.261106x27.027105x+4.832 Where: s=speed in knots x= boat motor RPM While this equation is an approximation, the company finds it accurate enough for this particular application. ASSIGNMINT: Write a C program capable of estimating the boat's speed in knots, in miles per hour, and in kilometers per hour for a user-entered RPM. Use symbolic constants in preprocessor directives to store your conversion factors for conversion. Hints: 1 knot =1.15078 mile per hour 1knot=1.852 kilometer per hour 1 mile per hour =1.60934 kilometers per hour Use the "Code Sections. ." template on Blackboard to write your code. OUTPUT FORMAT: BOAT SPEED CALCULATOR Enter the motor RPM: x RESULTS Boat speed =xxx,x knots Boat speed = xxxz, x miles/hour Boat speed =xxxx,x kilometers / hour SUBMITTING ASSIGNMINTS: Once you have your program working, exit the C compiler that you are using. Make sure that your source program file name conforms to the following specifications: su.pu fiver last where: sn is your section number (you are in section 4 ) pn is the assignment number (3) first is your first name last is your last name An example for the first assignment would be 4_3_elmer_fudd.c or 4_3_elmer_fudd.cpp. Submission: Submit your source program using the Assignments button in Blackboard. Remember to submit your C source program in standard ANSI C (C89/90) format only. No other format will be accepted. If you make changes to your program and need to resubmit, rename the file such as 4.3_elmer_fudd_2.cpp or 4.3_elmer_fudd_3.c, etc. Then use the Assignments button in Blackboard to submit the new version. Only the most current submitted program version will be graded Step by Step Solution
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