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Need Help! Please! Java programming language: Is this correct? Walker myWalkerl; void setup() { size(600, 600); background (255); myWalker1l = new Walker(); } void draw)
Need Help! Please! Java programming language: Is this correct?
Walker myWalkerl; void setup() { size(600, 600); background (255); myWalker1l = new Walker(); } void draw) { myWalkerl.display(); mywalkerl.step(); } Step 1. Implement the Walker class. The Walker only needs two pieces of dataits x-location and its y-location. o In the constructor of the class, you need to initialize the location of the Walker to the center of the window. o Implement the display method. This method draws a black point as the Walker. o Implement the step method. This method directs the Walker to take a step. There are four possible steps. A step to the right can be simulated by incrementing x (x++); to the left by decrementing x (x--); forward by going down a pixel (y++); and backward by going up a pixel (y--). You need to use the random method to randomly pick from the above 4 choices and direct the Walker Step 2. In the main part of the sketch, create a Walker object in the setup method and display the trail of the Walker using the draw method. Step 3. Implement the Improved Walker class. NNA 4 possible steps 8 possible steps Walker myWalkerl; void setup() { size(600, 600); background (255); myWalker1l = new Walker(); } void draw) { myWalkerl.display(); mywalkerl.step(); } Step 1. Implement the Walker class. The Walker only needs two pieces of dataits x-location and its y-location. o In the constructor of the class, you need to initialize the location of the Walker to the center of the window. o Implement the display method. This method draws a black point as the Walker. o Implement the step method. This method directs the Walker to take a step. There are four possible steps. A step to the right can be simulated by incrementing x (x++); to the left by decrementing x (x--); forward by going down a pixel (y++); and backward by going up a pixel (y--). You need to use the random method to randomly pick from the above 4 choices and direct the Walker Step 2. In the main part of the sketch, create a Walker object in the setup method and display the trail of the Walker using the draw method. Step 3. Implement the Improved Walker class. NNA 4 possible steps 8 possible steps
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