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* * Note: Class before you start lab assign# 5 , go through chapters 1 0 , 1 1 & 1 2 of the course

**Note: Class before you start lab assign#5, go through chapters 10,11&12 of the course textbook and PP slides found in Units 10,11 &12 under Lessons. Make sure you go through all the course resource relating to chapters10,11&12 very well, for better
understanding of the chapters and the different topics, including the Cengage Mind-Tap practice work, the video and / or internet links. Complete Lab Assignments with either Microsoft Word or PDF. Remember to include your full name, class/course, date and source of information (work cited) in every completed Lab assignment.
Study chapter 10 of the course textbook, then answer the questions posed below 15pts.
What is Object-oriented Programming??--------------------------------------------------------------------
What are Classes? -------------------------------------------------------------------------------------
What is Public and private access?........................................................................................
What are the Ways to organize classes?................................................................................
What are Instance methods.................................................................................................
What are Static methods?......................................................................................................
Explain what you understand by Using objects, and give examples............................
In addition to their attributes, classes have methods associated with them, and every object instantiated from a given class possesses different methods.
a. True
b. False
Study chapter 11, then explain the meaning of the below terms:
Constructors-----------------------------------------------------------------------------------------
Destructors-------------------------------------------------------------------------------------------
Composition-------------------------------------------------------------------------------------------
Inheritance---------------------------------------------------------------------------------------------
GUI objects--------------------------------------------------------------------------------------------
Exception handling-----------------------------------------------------------------------------------
What are the advantages of object-oriented programming? -------------------------------
This chapter 11 work is worth 15pts.
Study chapter 12 of your course textbook and summarize your understanding of the below topics:
Event-Driven GUI Programming, Multithreading, and Animation + A GUI picture album has a picture or sketch of a screen the user will see when running a program.
a. True
b. False
worth 10pts

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