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Objects have state and behavior, as defined by their class. Pick an object and define some of its state and behavior. State is properties of

Objects have state and behavior, as defined by their class. Pick an object and define some of its state and behavior. State is properties of the object; behavior is actions that the object can do or that you can do to the object. Here are some examples:

THESE ARE ONLY EXAMPLES. PLEASE CREATE YOUR OWN.

Cake State:

  • cakeFlavor
  • frostingFlavor
  • numberOfSlices

Behavior:

  • eatSlice()

DeskLamp State:

  • isOn - a true/false value

Behavior:

  • turnOn()
  • turnOff()

SavingsAccount State:

  • balance

Behavior:

  • deposit(amount)
  • withdraw(amount)
  • openAccount()
  • closeAccount()

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