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Ohayon & Roberts (2021) examined internet gaming disorder in graduate and undergraduate students. They interviewed 2,984 students in the US about their interview gaming habits

Ohayon & Roberts (2021) examined internet gaming disorder in graduate and undergraduate students. They interviewed 2,984 students in the US about their interview gaming habits and found that 5.3% had internet gaming disorder which is characterized by using electronic devices for more the 15 hours a week to game. What type of design is this? Identify all variables and indicate if they are measured or manipulated

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