One common mistake in HCI design is:
| To do discount evaluations before getting feedback from actual users |
| To focus on the interface before you focus on the task the interface is going to support |
| To come up with too many designs |
| To focus too much on the task the interface is going to support and neglecting the interface itself |
Making design goals explicit causes all the following except
| leads to a big creative leap |
| helps a designer communicate with other stakeholders |
| increases mindfulness as a designer |
| provides a conceptual representation |
Which of the following best supports the user in constructing a mental model of how to interact with a new web site?
| Start with models of existing interfaces and tweak them. |
| Ask a web designer to explain their mental model. |
| By randomly choosing options. |
| Providing tool tips when the user hovers over buttons |
A 'slip' happens when there is mismatch between user mental model and designer mental model.
How can a designer fix a slip?
| By encouraging your users to take their time and make sure they're pressing the right button. |
| By spreading things out and making targets bigger in your interface. |
| By making instructions clearer for the user. |
| By recommending that their users look where they are clicking. |
Which of the following is the most natural interaction?
| XBox Gestures that map to controls |
| Pressing on a phone screen to engage a button |
| Typing commands into a terminal window |
| Using a pen to sign your name on a credit card reader |
| Asking Siri/Alexia for weather updates |