over Urzo 12:13 PM Save Homework: ADMN3121 - Lab #03 (Fall20) Score: 0 of 11 pts 3 of 4 (0 complete) HW Score: 0% 0 of 70 pts Exercise 12-20 (similar to) Iuestion Help Gamelan ne manufactures game system. Gamefan has dedood to create and market a new system with wireless controls and excellent video graphics Camel is managers are thinking of cating this system the Yew Based on past experience, they expect the totale cycle of the Yew to be four years, with the design phase taking about a year. They budget the flowing costs for the Yew Click the icon to view the budget) Requirement 1. Suppose the manager at Gamelan price how gone witom a15140 perunt. How many to do they need to sell to break even? (Round you were up to the nearest es unt) Gamefan will need units to break even Required - X Budget Variable cost per unit Total costs over four years $ 6.600.000 1.470.000 1. Suppose the managers at Gamelan price the Yew game system at 5140 per unit. How many unit do they need to sell to break even? 2. The managers at GameFan wrinking of two tomative pricing wees a. Sel the Yowat 5140 each from the outer they expect to sel 1.600.000 units over site de b. Boost the selling price of the Year in your 2 when it comes out to $225 per unit At this price, they expect to sell 102.000 units in year 2 in years) and 4 drop the price to 5145 per unit The managers expect to sell 1200 000 units in years 3 and 4 Which pricing wategy is recommended? Explain 3. What other factors should GameFan consider in choosing is pricing strategy? Yeart RADO Design.co Year 24 Production Marketing and distribution Customer Service 552 perut 511 perut 5241000 2.500.000 Enter your answer in the answer box and Print Done parts remaining ADMN3121 FINAL WINTER 2020 Homework: ADMN3121 - Lab #03 (Fall20) Score: 0 of 11 pts 3 of 4 (1 complete) Exercise 12-20 (similar to) Gammer Inc. manufactures game systems. Gammer has decided to create and market a new system with wireless controls and exc past experience, they expect the total life cycle of the Yew to be four years, with the design phase taking about a year. They budget (Click the icon to view the budget.) Required Requirement 1. Suppose the managers at Gammer price the Yew game system at $120 per unit. How many units do they need to Gammer will need units to break even i Budget * Required - X Year 1 R& De Years 2-4 Pro Me 1. Suppose the managers at Gammer price the Yew game system at $120 per unit. How many units do they need to sell to break even? 2. The managers at Gammer are thinking of two alternative pricing strategies. a. Sell the Yew at $120 each from the outset. At this price, they expect to sell 1,520,000 units over its life cycle. b. Boost the selling price of the Yew in year 2 when it first comes out to $215 per unit. At this price, they expect to sell 106,000 units in year 2. In years 3 and 4 drop the price to S120 per unit. The managers expect to sell 1220,000 units in years 3 and 4 Which pricing strategy is recommended? Explain 3. What other factors should Gammer consider in choosing its pricing strategy? Cu Enter your ar 4 parts remaining Type here to search DOLL tem with wireless controls and excellent video graphics Gammer's managers are thinking of calling this system the Yew. Based on taking about a year. They budget the following costs for the Yew: How many units do they need to sell to break even? (Round your answer up to the nearest whole unit.) Budget - -X Variable cost per unit er Year 1 S. 0 R&D costs Design costs Production Marketing and distribution Customer service Total fixed costs over four years $ 6,580,000 1,470,000 19,520,000 5.236.000 3.600.000 Years 2.4 $58 per unit $9 per unit 2. In to Activate Widows Print Done egy? Check Answer 400) ENG 23:28 30-09-2020 over Urzo 12:13 PM Save Homework: ADMN3121 - Lab #03 (Fall20) Score: 0 of 11 pts 3 of 4 (0 complete) HW Score: 0% 0 of 70 pts Exercise 12-20 (similar to) Iuestion Help Gamelan ne manufactures game system. Gamefan has dedood to create and market a new system with wireless controls and excellent video graphics Camel is managers are thinking of cating this system the Yew Based on past experience, they expect the totale cycle of the Yew to be four years, with the design phase taking about a year. They budget the flowing costs for the Yew Click the icon to view the budget) Requirement 1. Suppose the manager at Gamelan price how gone witom a15140 perunt. How many to do they need to sell to break even? (Round you were up to the nearest es unt) Gamefan will need units to break even Required - X Budget Variable cost per unit Total costs over four years $ 6.600.000 1.470.000 1. Suppose the managers at Gamelan price the Yew game system at 5140 per unit. How many unit do they need to sell to break even? 2. The managers at GameFan wrinking of two tomative pricing wees a. Sel the Yowat 5140 each from the outer they expect to sel 1.600.000 units over site de b. Boost the selling price of the Year in your 2 when it comes out to $225 per unit At this price, they expect to sell 102.000 units in year 2 in years) and 4 drop the price to 5145 per unit The managers expect to sell 1200 000 units in years 3 and 4 Which pricing wategy is recommended? Explain 3. What other factors should GameFan consider in choosing is pricing strategy? Yeart RADO Design.co Year 24 Production Marketing and distribution Customer Service 552 perut 511 perut 5241000 2.500.000 Enter your answer in the answer box and Print Done parts remaining ADMN3121 FINAL WINTER 2020 Homework: ADMN3121 - Lab #03 (Fall20) Score: 0 of 11 pts 3 of 4 (1 complete) Exercise 12-20 (similar to) Gammer Inc. manufactures game systems. Gammer has decided to create and market a new system with wireless controls and exc past experience, they expect the total life cycle of the Yew to be four years, with the design phase taking about a year. They budget (Click the icon to view the budget.) Required Requirement 1. Suppose the managers at Gammer price the Yew game system at $120 per unit. How many units do they need to Gammer will need units to break even i Budget * Required - X Year 1 R& De Years 2-4 Pro Me 1. Suppose the managers at Gammer price the Yew game system at $120 per unit. How many units do they need to sell to break even? 2. The managers at Gammer are thinking of two alternative pricing strategies. a. Sell the Yew at $120 each from the outset. At this price, they expect to sell 1,520,000 units over its life cycle. b. Boost the selling price of the Yew in year 2 when it first comes out to $215 per unit. At this price, they expect to sell 106,000 units in year 2. In years 3 and 4 drop the price to S120 per unit. The managers expect to sell 1220,000 units in years 3 and 4 Which pricing strategy is recommended? Explain 3. What other factors should Gammer consider in choosing its pricing strategy? Cu Enter your ar 4 parts remaining Type here to search DOLL tem with wireless controls and excellent video graphics Gammer's managers are thinking of calling this system the Yew. Based on taking about a year. They budget the following costs for the Yew: How many units do they need to sell to break even? (Round your answer up to the nearest whole unit.) Budget - -X Variable cost per unit er Year 1 S. 0 R&D costs Design costs Production Marketing and distribution Customer service Total fixed costs over four years $ 6,580,000 1,470,000 19,520,000 5.236.000 3.600.000 Years 2.4 $58 per unit $9 per unit 2. In to Activate Widows Print Done egy? Check Answer 400) ENG 23:28 30-09-2020